Warrior of the Elements

Subclass featureXPHBp. 1062024Monk

Wield Strikes and Bursts of Elemental Power

Warriors of the Elements tap into the power of the Elemental Planes. Harnessing their supernatural focus, these Monks momentarily tame the energy of the Elemental Chaos to empower themselves in and out of battle.

Elemental Attunement

At the start of your turn, you can expend 1 Focus Point to imbue yourself with elemental energy. The energy lasts for 10 minutes or until you have the Incapacitated condition. You gain the following benefits while this feature is active.

Reach

When you make an Unarmed Strike, your reach is 10 feet greater than normal, as elemental energy extends from you.

Elemental Strikes

Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.

Manipulate Elements

You know the Elementalism spell. Wisdom is your spellcasting ability for it.

Raw data
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  "name": "Warrior of the Elements",
  "page": 106,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "XPHB",
  "entries": [
    "{@i Wield Strikes and Bursts of Elemental Power}",
    "Warriors of the Elements tap into the power of the Elemental Planes. Harnessing their supernatural focus, these Monks momentarily tame the energy of the Elemental Chaos to empower themselves in and out of battle.",
    {
      "name": "Elemental Attunement",
      "page": 106,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "XPHB",
      "entries": [
        "At the start of your turn, you can expend 1 Focus Point to imbue yourself with elemental energy. The energy lasts for 10 minutes or until you have the {@condition Incapacitated|XPHB} condition. You gain the following benefits while this feature is active.",
        {
          "type": "entries",
          "entries": [
            {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "When you make an {@variantrule Unarmed Strike|XPHB}, your reach is 10 feet greater than normal, as elemental energy extends from you."
              ]
            },
            {
              "name": "Elemental Strikes",
              "type": "entries",
              "entries": [
                "Whenever you hit with your {@variantrule Unarmed Strike|XPHB}, you can cause it to deal your choice of Acid, Cold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it."
              ]
            }
          ]
        }
      ],
      "consumes": {
        "name": "Focus Point"
      },
      "className": "Monk",
      "classSource": "XPHB",
      "subclassSource": "XPHB",
      "subclassShortName": "Elements"
    },
    {
      "name": "Manipulate Elements",
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      "__prop": "subclassFeature",
      "source": "XPHB",
      "entries": [
        "You know the {@spell Elementalism|XPHB} spell. Wisdom is your spellcasting ability for it."
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      "classSource": "XPHB",
      "subclassSource": "XPHB",
      "subclassShortName": "Elements"
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