You are a deadly master of trapsmithing with the following benefits.
Trapsmithing
You can craft an array of traps. Traps and their costs in materials are detailed at the end of the subclass description.
Quick Deployment
You can take a Bonus Action to deploy a trap of your choice. You can take this Bonus Action a number of times equal to your Craftsman level. You also regain one expended use when you finish a Short Rest, and all expended uses when you finish a Long Rest.
Quick Recovery
If a trap can be recovered, you can take a Utilize action to recover it.
Saving Throws
If a trap that you craft requires a saving throw, the DC equals 8 plus your Intelligence modifier and Proficiency Bonus.
At Higher Levels
The damage of your traps increases when you reach Craftsman levels 5 (2 damage dice), 11 (3 damage dice), and 17 (4 damage dice).