Traps

Subclass featureValdaSpire242014Craftsman

You are a deadly master of trapsmithing with the following benefits.

Trapsmithing

You can craft an array of traps. Traps and their costs in materials are detailed at the end of the subclass description.

Quick Deployment

You can take a Bonus Action to deploy a trap of your choice. You can take this Bonus Action a number of times equal to your Craftsman level. You also regain one expended use when you finish a Short Rest, and all expended uses when you finish a Long Rest.

Quick Recovery

If a trap can be recovered, you can take a Utilize action to recover it.

Saving Throws

If a trap that you craft requires a saving throw, the DC equals 8 plus your Intelligence modifier and Proficiency Bonus.

At Higher Levels

The damage of your traps increases when you reach Craftsman levels 5 (2 damage dice), 11 (3 damage dice), and 17 (4 damage dice).

Raw data
{
  "name": "Traps",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24",
  "entries": [
    "You are a deadly master of trapsmithing with the following benefits.",
    {
      "name": "Trapsmithing",
      "type": "entries",
      "entries": [
        "You can craft an array of traps. Traps and their costs in materials are detailed at the end of the subclass description.",
        {
          "type": "list",
          "items": [
            "{@item Ball Bearings|ValdaSpire24}",
            "{@item Ballista Trap|ValdaSpire24}",
            "{@item Caltrops|ValdaSpire24}",
            "{@item Hunting Trap|ValdaSpire24}",
            "{@item Razor Wire|ValdaSpire24}",
            "{@item Trigger Bomb|ValdaSpire24}"
          ],
          "columns": 2
        }
      ]
    },
    {
      "name": "Quick Deployment",
      "type": "entries",
      "entries": [
        "You can take a {@variantrule Bonus Action|XPHB} to deploy a trap of your choice. You can take this {@variantrule Bonus Action|XPHB} a number of times equal to your Craftsman level. You also regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and all expended uses when you finish a {@variantrule Long Rest|XPHB}."
      ]
    },
    {
      "name": "Quick Recovery",
      "type": "entries",
      "entries": [
        "If a trap can be recovered, you can take a {@action Utilize|XPHB} action to recover it."
      ]
    },
    {
      "name": "Saving Throws",
      "type": "entries",
      "entries": [
        "If a trap that you craft requires a saving throw, the DC equals 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}."
      ]
    },
    {
      "name": "At Higher Levels",
      "type": "entries",
      "entries": [
        "The damage of your traps increases when you reach Craftsman levels 5 (2 damage dice), 11 (3 damage dice), and 17 (4 damage dice)."
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Trappers"
}