Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Thunder Gauntlets
Raw data
{
"name": "Thunder Gauntlets",
"page": 15,
"type": "item",
"level": 3,
"__prop": "subclassFeature",
"source": "TCE",
"entries": [
"Each of the armor's gauntlets counts as a simple melee weapon while you aren't holding anything in it, and it deals {@damage 1d8} thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else."
],
"className": "Artificer",
"classSource": "TCE",
"subclassSource": "TCE",
"subclassShortName": "Armorer"
}