The Hexblade

Subclass featureXGEp. 552014Warlock

You have made your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many Hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.

Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with Hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.

Expanded Spell List

The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hexblade's Curse

Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can't use this feature again until you finish a short or long rest.

Hex Warrior

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

Raw data
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  "name": "The Hexblade",
  "page": 55,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "XGE",
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  "entries": [
    "You have made your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many Hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.",
    "Because the Raven Queen is known to have forged the first of these weapons, many sages speculate that she and the force are one and that the weapons, along with Hexblade warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends.",
    {
      "name": "Expanded Spell List",
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      "entries": [
        "The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.",
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              "1st",
              "{@spell shield}, {@spell wrathful smite}"
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              "2nd",
              "{@spell blur}, {@spell branding smite}"
            ],
            [
              "3rd",
              "{@spell blink}, {@spell elemental weapon}"
            ],
            [
              "4th",
              "{@spell phantasmal killer}, {@spell staggering smite}"
            ],
            [
              "5th",
              "{@spell banishing smite}, {@spell cone of cold}"
            ]
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      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are {@condition incapacitated}. Until the curse ends, you gain the following benefits:",
        {
          "type": "list",
          "items": [
            "You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.",
            "Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the {@dice d20}.",
            "If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point)."
          ]
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        "You can't use this feature again until you finish a short or long rest."
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      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Hexblade"
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      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.",
        "The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type."
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