Telekinetic Adept

Subclass featureXPHBp. 992024Fighter

You have mastered new ways to use your telekinetic abilities, detailed below.

Psi-Powered Leap

As a Bonus Action, you gain a Fly Speed equal to twice your Speed until the end of the current turn. Once you take this Bonus Action, you can't do so again until you finish a Short or Long Rest unless you expend a Psionic Energy Die (no action required) to restore your use of it.

Telekinetic Thrust

When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw (DC 8 plus your Intelligence modifier and Proficiency Bonus). On a failed save, you can give the target the Prone condition or transport it up to 10 feet horizontally.

Raw data
{
  "name": "Telekinetic Adept",
  "page": 99,
  "level": 7,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "XPHB",
  "entries": [
    "You have mastered new ways to use your telekinetic abilities, detailed below.",
    {
      "name": "Psi-Powered Leap",
      "page": 99,
      "type": "entries",
      "level": 7,
      "__prop": "subclassFeature",
      "source": "XPHB",
      "entries": [
        "As a {@variantrule Bonus Action|XPHB}, you gain a {@variantrule Fly Speed|XPHB} equal to twice your {@variantrule Speed|XPHB} until the end of the current turn. Once you take this {@variantrule Bonus Action|XPHB}, you can't do so again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend a Psionic Energy Die (no action required) to restore your use of it."
      ],
      "consumes": {
        "name": "Psionic Energy Die"
      },
      "className": "Fighter",
      "classSource": "XPHB",
      "subclassSource": "XPHB",
      "subclassShortName": "Psi Warrior"
    },
    {
      "name": "Telekinetic Thrust",
      "page": 99,
      "type": "entries",
      "level": 7,
      "__prop": "subclassFeature",
      "source": "XPHB",
      "entries": [
        "When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw ({@dc 8} plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, you can give the target the {@condition Prone|XPHB} condition or transport it up to 10 feet horizontally."
      ],
      "className": "Fighter",
      "classSource": "XPHB",
      "subclassSource": "XPHB",
      "subclassShortName": "Psi Warrior"
    }
  ],
  "className": "Fighter",
  "classSource": "XPHB",
  "subclassSource": "XPHB",
  "subclassShortName": "Psi Warrior"
}