- Hit die
- d10
- Primary ability
- Strength or Dexterity
- Saving throws
- Strength, Constitution
- Subclass title
- Fighter Subclass
- Armor
- light, medium, heavy, shield
- Weapons
- simple, martial
- Skills
- choose 2 from acrobatics, animal handling, athletics, history, insight, intimidation, persuasion, perception, survival
Starting equipment
Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
| Level | Second Wind | Weapon Mastery |
|---|---|---|
| 1 | 2 | 3 |
| 2 | 2 | 3 |
| 3 | 2 | 3 |
| 4 | 3 | 4 |
| 5 | 3 | 4 |
| 6 | 3 | 4 |
| 7 | 3 | 4 |
| 8 | 3 | 4 |
| 9 | 3 | 4 |
| 10 | 4 | 5 |
| 11 | 4 | 5 |
| 12 | 4 | 5 |
| 13 | 4 | 5 |
| 14 | 4 | 5 |
| 15 | 4 | 5 |
| 16 | 4 | 6 |
| 17 | 4 | 6 |
| 18 | 4 | 6 |
| 19 | 4 | 6 |
| 20 | 4 | 6 |
Multiclassing
- Proficiencies gained
- light, medium, shield; martial