Team Inspiration [Maneuver]

Subclass featureValdaSpire24Extras2014Captain

You can take a Bonus Action to inspire another creature within 60 feet of yourself who can see or hear you. Give that creature one of your unexpended Battle Dice. A creature can have only one Battle Die from this maneuver at a time.

Once within the next minute when the creature fails a D20 Test, the creature can roll the Battle Die and add the number rolled to the d20, potentially turning the failure into a success. A Battle Die is expended when it's rolled.

Raw data
{
  "name": "Team Inspiration [Maneuver]",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24Extras",
  "entries": [
    "You can take a {@variantrule Bonus Action|XPHB} to inspire another creature within 60 feet of yourself who can see or hear you. Give that creature one of your unexpended Battle Dice. A creature can have only one Battle Die from this maneuver at a time.",
    "Once within the next minute when the creature fails a {@variantrule D20 Test|XPHB}, the creature can roll the Battle Die and add the number rolled to the {@dice d20}, potentially turning the failure into a success. A Battle Die is expended when it's rolled."
  ],
  "className": "Captain",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Siegeball Jersey"
}