You gain a roulette ball infused with arcane energy and a number of chips. As a Bonus Action, you can conjure a roulette wheel of magical force and roll the ball. Choose one of the bets from the Roulette Bets table below, announce your guess, and roll a d100. You gain the listed benefit if your guess is correct.
Chips of Fate
You have four Chips of Fate, and regain all expended chips when you finish a Long Rest. You gain two more Chips of Fate at level 7 (6 chips), 10 (8 chips), and 15 (10 chips).
Whenever you place a bet on the roulette wheel, you can expend 1-4 of your chips to place additional bets equal to the number of chips expended. No matter how many chips you expend, you can only place two types of bets, such as Singles and Tens, per d100 roll. You can't place more than one Odd/Even or High/Low bets. You can gain two benefits at once if you win two bets on the same roll.
Roulette Bets
| Bet | Benefit |
|---|---|
| Odd/Even. Guess whether the roll is even or odd. | You gain a +2 bonus to your AC until the start of your next turn. |
| High/Low. Guess whether the roll is above or below 50. | You gain a +2 bonus on attack rolls you make until the start of your next turn. |
| Lanes. Guess which of the following spans the number falls within: 01-20, 21-40, 41-60 , 61-80, 81-00. | You can gain Advantage on a D20 Test you make before the end of your next turn. |
| Tens. Guess the 10s digit of the roll. | Once before the end of your next turn, you can add 10 to the damage roll of a Warmage cantrip you cast. |
| Single. Guess the exact number of the roll. | Until the start of your next turn, you have Resistance to all damage and treat any d20 roll you make as 20. |