You have been taught the agonizing magic of spellbranding.
Cantrips
You know two cantrips of your choice from the Sorcerer spell list. Fire Bolt and True Strike are recommended. Whenever you gain a Vagabond level, you can replace one of these cantrips with another cantrip of your choice from the Sorcerer spell list.
When you reach Vagabond level 10, you learn another Sorcerer cantrip of your choice.
Spellbrand Spellcasting
To cast one of your level 1+ Sorcerer spells, you expend Battle Dice to create a spell slot for that spell, which is immediately expended to cast it. The spell slot's level equals the number of Battle Dice expended to create it, up to a maximum of what's shown in the Max Slot Level column of the Mage Brand Spellcasting table for your level.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Sorcerer spell list. Chromatic Orb, Jump, and Shield are recommended.
The number of spells on your list increases as you gain Vagabond levels, as shown in the Prepared Spells column of the Mage Brand Spellcasting table. Whenever that number increases, choose additional spells from the Sorcerer spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level no higher than what's shown in the table's Max Slot Level column for your level.
Early Ending
When you roll Initiative, all of your ongoing spells end.
Changing Your Prepared Spells
Whenever you gain a Vagabond level, you can replace one spell on your list with another Sorcerer spell of the same level.
Spellcasting Ability
Charisma is your spellcasting ability for your Sorcerer spells.