You have memorized patterns of discrete movements that allow you to use the following special moves.
Energy Blast
When you take the Attack action on your turn, you can expend 1 Focus Point to replace one of your attacks with a blast of energy. One creature of your choice that you can see within 60 feet makes a Dexterity saving throw, taking Force damage equal to two rolls of your Martial Arts die, or half as much damage on a successful save.
Guard Breaker
If you make an attack roll with your Unarmed Strike and miss the target, you can expend 1 Focus Point to perform a Guard Breaker. This Unarmed Strike deals damage equal to your Dexterity modifier to the target. This miss doesn't reset your Combo bonus to attack rolls.
Uppercut
When you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus point to make an uppercut. You can push the target up to 5 feet away from you and give the target the Prone condition if it is Large or smaller.