When you score a Critical Hit against a creature, you call for the target to surrender instead of lodging a projectile in it. The target must succeed on a Wisdom saving throw against your Maneuver save DC or have the Frightened and Incapacitated conditions for 1 minute. These conditions end early if the creature takes any damage, if you have the Incapacitated condition, or if you die. The creature can repeat the Wisdom saving throw at the end of each of its turns, ending the conditions on itself on a success.
Reach for the Skies
Raw data
{
"name": "Reach for the Skies",
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaGunslinger",
"entries": [
"When you score a {@variantrule Critical Hit|XPHB} against a creature, you call for the target to surrender instead of lodging a projectile in it. The target must succeed on a Wisdom saving throw against your Maneuver save DC or have the {@condition Frightened|XPHB} and {@condition Incapacitated|XPHB} conditions for 1 minute. These conditions end early if the creature takes any damage, if you have the {@condition Incapacitated|XPHB} condition, or if you die. The creature can repeat the Wisdom saving throw at the end of each of its turns, ending the conditions on itself on a success."
],
"className": "Gunslinger",
"classSource": "ValdaGunslinger",
"subclassSource": "ValdaGunslinger",
"subclassShortName": "White Hat"
}