Portable Forge

Subclass featureValdaSpire242014Craftsman

You have a portable forge that allows you heat metal items without a shop or foundry. If your forge is ever lost or damaged, you can repair or replace it over the course of a Long Rest using materials worth 100+ GP. While you are carrying your forge, you gain the following benefits.

Burning Weapons

When you deal damage with a weapon, it can deal your choice of Fire damage or its normal damage type.

Cantrips

You learn the Mending and Produce Flame cantrips. Intelligence is your spellcasting ability for these spells.

Fire Resistance

You have Resistance to Fire damage.

Flare Damage

Whenever you deal Fire damage and roll the highest number on any damage die, you can roll that damage die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your Intelligence modifier (minimum of 1).

Raw data
{
  "name": "Portable Forge",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24",
  "entries": [
    "You have a portable forge that allows you heat metal items without a shop or foundry. If your forge is ever lost or damaged, you can repair or replace it over the course of a {@variantrule Long Rest|XPHB} using materials worth 100+ GP. While you are carrying your forge, you gain the following benefits.",
    {
      "name": "Burning Weapons",
      "type": "entries",
      "entries": [
        "When you deal damage with a weapon, it can deal your choice of Fire damage or its normal damage type."
      ]
    },
    {
      "name": "Cantrips",
      "type": "entries",
      "entries": [
        "You learn the {@spell Mending|XPHB} and {@spell Produce Flame|XPHB} cantrips. Intelligence is your spellcasting ability for these spells."
      ]
    },
    {
      "name": "Fire Resistance",
      "type": "entries",
      "entries": [
        "You have {@variantrule Resistance|XPHB} to Fire damage."
      ]
    },
    {
      "name": "Flare Damage",
      "type": "entries",
      "entries": [
        "Whenever you deal Fire damage and roll the highest number on any damage die, you can roll that damage die again and add it to the damage, rolling again if it is the highest number, and so on. You can add a maximum number of dice to the damage roll equal to your Intelligence modifier (minimum of 1)."
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Forgeknights"
}