Peace Domain

Subclass featureTCEp. 322014Cleric

The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.

Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.

Peace Deities

Example DeityPantheon
SCAGElven
SCAGDwarven
BoldreiEberron
SCAGHalfling
EldathForgotten Realms
SCAGGnomish
PaladineDragonlance
RaoGreyhawk

Domain Spells

1st-level Peace Domain feature

You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Domain class feature for how domain spells work.

Implement of Peace

1st-level Peace Domain feature

You gain proficiency in the Insight, Performance, or Persuasion skill (your choice).

Emboldening Bond

1st-level Peace Domain feature

You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Raw data
{
  "name": "Peace Domain",
  "page": 32,
  "level": 1,
  "__prop": "subclassFeature",
  "source": "TCE",
  "entries": [
    "The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.",
    "Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics' blessings draw people together and help them shoulder one another's burdens, and the clerics' magic aids those who are driven to fight for the way of peace.",
    {
      "rows": [
        [
          "{@deity Angharradh|Elven|SCAG}",
          "Elven"
        ],
        [
          "{@deity Berronar Truesilver|Dwarven|SCAG}",
          "Dwarven"
        ],
        [
          "{@deity Boldrei|Eberron}",
          "Eberron"
        ],
        [
          "{@deity Cyrrollalee|Halfling|SCAG}",
          "Halfling"
        ],
        [
          "{@deity Eldath}",
          "Forgotten Realms"
        ],
        [
          "{@deity Gaerdal Ironhand|Gnomish|SCAG}",
          "Gnomish"
        ],
        [
          "{@deity Paladine|Dragonlance}",
          "Dragonlance"
        ],
        [
          "{@deity Rao|Greyhawk}",
          "Greyhawk"
        ]
      ],
      "type": "table",
      "caption": "Peace Deities",
      "colLabels": [
        "Example Deity",
        "Pantheon"
      ],
      "colStyles": [
        "col-6 text-center",
        "col-6 text-center"
      ]
    },
    {
      "name": "Domain Spells",
      "type": "entries",
      "entries": [
        "{@i 1st-level Peace Domain feature}",
        "You gain domain spells at the cleric levels listed in the Peace Domain Spells table. See the Divine Domain class feature for how domain spells work.",
        {
          "rows": [
            [
              "1st",
              "{@spell heroism}, {@spell sanctuary}"
            ],
            [
              "3rd",
              "{@spell aid}, {@spell warding bond}"
            ],
            [
              "5th",
              "{@spell beacon of hope}, {@spell sending}"
            ],
            [
              "7th",
              "{@spell aura of purity}, {@spell Otiluke's resilient sphere}"
            ],
            [
              "9th",
              "{@spell greater restoration}, {@spell Rary's telepathic bond}"
            ]
          ],
          "type": "table",
          "caption": "Peace Domain Spells",
          "colLabels": [
            "Cleric Level",
            "Spells"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ]
        }
      ]
    },
    {
      "name": "Implement of Peace",
      "page": 32,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "TCE",
      "entries": [
        "{@i 1st-level Peace Domain feature}",
        "You gain proficiency in the {@skill Insight}, {@skill Performance}, or {@skill Persuasion} skill (your choice)."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "TCE",
      "subclassShortName": "Peace"
    },
    {
      "name": "Emboldening Bond",
      "page": 32,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "TCE",
      "entries": [
        "{@i 1st-level Peace Domain feature}",
        "You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 feet of another, the creature can roll a {@dice d4} and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the {@dice d4} no more than once per turn.",
        "You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "TCE",
      "subclassShortName": "Peace"
    }
  ],
  "className": "Cleric",
  "classSource": "PHB",
  "subclassSource": "TCE",
  "subclassShortName": "Peace"
}