Pallid Aura

Subclass featureValdaSpire24Extras2014Captain

You can take a Bonus Action to trace the Yellow Sign in the air and create a 10-foot Emanation of psychic energy centered on yourself for 1 minute or until you have the Incapacitated condition. Once per turn, when a creature within the Emanation makes a D20 Test, you can roll 1d6 and subtract it from the roll (no action required).

Once you use this feature, you can't use it again until you finish a Short or Long Rest unless you expend one Battle Die (no action required) to restore your use of it.

Raw data
{
  "name": "Pallid Aura",
  "level": 6,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24Extras",
  "entries": [
    "You can take a {@variantrule Bonus Action|XPHB} to trace the Yellow Sign in the air and create a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} of psychic energy centered on yourself for 1 minute or until you have the {@condition Incapacitated|XPHB} condition. Once per turn, when a creature within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} makes a {@variantrule D20 Test|XPHB}, you can roll {@dice 1d6} and subtract it from the roll (no action required).",
    "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB} unless you expend one Battle Die (no action required) to restore your use of it."
  ],
  "className": "Captain",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Yellow Sign"
}