Order Domain

Subclass featureTCEp. 312014Cleric

The Order Domain represents discipline, as well as devotion to a society or an institution and strict obedience to the laws governing it. On Ravnica, the domain is favored by clerics of the Azorius Senate, who use it to maintain and enforce the law, and of the Orzhov Syndicate, who exploit law and order for their personal gain. On other worlds, gods who grant access to this domain include Bane, Tyr, Majere, DMG, Pholtus, Wee Jas, Aureon, Maglubiyet, Nuada, Athena, Anubis, Forseti, and DMG.

The ideal of order is obedience to the law above all else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action's results are just. Following the law and obeying its edicts is critical, especially when it benefits these clerics and their guilds or deities.

Law establishes hierarchies. Those selected by the law to lead must be obeyed. Those who obey must do so to the best of their ability. In this manner, law creates an intricate web of obligations that allows society to forge order and security in a chaotic multiverse.

At each indicated cleric level, you add the listed spells to your spells prepared.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice).

Voice of Authority

Starting at 1st level, you can invoke the power of law to drive an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.

If the spell targets more than one ally, you choose the ally who can make the attack.

Raw data
{
  "name": "Order Domain",
  "page": 31,
  "level": 1,
  "__prop": "subclassFeature",
  "source": "TCE",
  "entries": [
    "The Order Domain represents discipline, as well as devotion to a society or an institution and strict obedience to the laws governing it. On Ravnica, the domain is favored by clerics of the Azorius Senate, who use it to maintain and enforce the law, and of the Orzhov Syndicate, who exploit law and order for their personal gain. On other worlds, gods who grant access to this domain include {@deity Bane}, {@deity Tyr}, {@deity Majere|Dragonlance}, {@deity Erathis|Dawn War|DMG}, {@deity Pholtus|Greyhawk}, {@deity Wee Jas|Greyhawk}, {@deity Aureon|Eberron}, {@deity Maglubiyet|Nonhuman}, {@deity Nuada|Celtic}, {@deity Athena|Greek}, {@deity Anubis|Egyptian}, {@deity Forseti|Norse}, and {@deity Asmodeus|Dawn War|DMG}.",
    "The ideal of order is obedience to the law above all else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action's results are just. Following the law and obeying its edicts is critical, especially when it benefits these clerics and their guilds or deities.",
    "Law establishes hierarchies. Those selected by the law to lead must be obeyed. Those who obey must do so to the best of their ability. In this manner, law creates an intricate web of obligations that allows society to forge order and security in a chaotic multiverse.",
    "At each indicated cleric level, you add the listed spells to your spells prepared.",
    {
      "rows": [
        [
          "1st",
          "{@spell command}, {@spell heroism}"
        ],
        [
          "3rd",
          "{@spell hold person}, {@spell zone of truth}"
        ],
        [
          "5th",
          "{@spell mass healing word}, {@spell slow}"
        ],
        [
          "7th",
          "{@spell compulsion}, {@spell locate creature}"
        ],
        [
          "9th",
          "{@spell commune}, {@spell dominate person}"
        ]
      ],
      "type": "table",
      "caption": "Order Domain Spells",
      "colLabels": [
        "Cleric Level",
        "Spells"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    },
    {
      "name": "Bonus Proficiencies",
      "page": 31,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "TCE",
      "entries": [
        "When you choose this domain at 1st level, you gain proficiency with heavy armor. You also gain proficiency in the {@skill Intimidation} or {@skill Persuasion} skill (your choice)."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "otherSources": [
        {
          "page": 25,
          "source": "GGR"
        }
      ],
      "subclassSource": "TCE",
      "subclassShortName": "Order"
    },
    {
      "name": "Voice of Authority",
      "page": 31,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "TCE",
      "entries": [
        "Starting at 1st level, you can invoke the power of law to drive an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.",
        "If the spell targets more than one ally, you choose the ally who can make the attack."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "otherSources": [
        {
          "page": 25,
          "source": "GGR"
        }
      ],
      "subclassSource": "TCE",
      "subclassShortName": "Order"
    }
  ],
  "className": "Cleric",
  "classSource": "PHB",
  "otherSources": [
    {
      "page": 25,
      "source": "GGR"
    }
  ],
  "subclassSource": "TCE",
  "subclassShortName": "Order"
}