Oathbreaker

Subclass featureDMGp. 972014Paladin

An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains.

A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.

Oathbreaker Spells

You gain oathbreaker spells at the paladin levels listed.

Channel Divinity

An Oathbreaker paladin of 3rd level or higher gains the following two Channel Divinity options.

Control Undead

As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect.

Dreadful Aspect

As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.

Raw data
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  "page": 97,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "DMG",
  "entries": [
    "An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains.",
    "A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features.",
    {
      "name": "Oathbreaker Spells",
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      "__prop": "subclassFeature",
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      "entries": [
        "You gain oathbreaker spells at the paladin levels listed.",
        {
          "rows": [
            [
              "3rd",
              "{@spell hellish rebuke}, {@spell inflict wounds}"
            ],
            [
              "5th",
              "{@spell crown of madness}, {@spell darkness}"
            ],
            [
              "9th",
              "{@spell animate dead}, {@spell bestow curse}"
            ],
            [
              "13th",
              "{@spell blight}, {@spell confusion}"
            ],
            [
              "17th",
              "{@spell contagion}, {@spell dominate person}"
            ]
          ],
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          "caption": "Oathbreaker Spells",
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            "Paladin Level",
            "Spells"
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      "subclassShortName": "Oathbreaker"
    },
    {
      "name": "Channel Divinity",
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      "__prop": "subclassFeature",
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      "entries": [
        "An Oathbreaker paladin of 3rd level or higher gains the following two Channel Divinity options.",
        {
          "name": "Control Undead",
          "page": 97,
          "type": "entries",
          "level": 3,
          "__prop": "subclassFeature",
          "source": "DMG",
          "entries": [
            "As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect."
          ],
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          "source": "DMG",
          "entries": [
            "As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is {@condition frightened} of the paladin for 1 minute. If a creature {@condition frightened} by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it."
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