Brandish the Elemental Splendor of Genies
Paladins sworn to the Oath of the Noble Genies revere the forces of the Elemental Planes. Through taking this oath, Paladins draw power from the four different types of genies—dao, masters of earth; djinn, masters of air; efreet, masters of fire; and marids, masters of water. In Faerûn, many Paladins who swear this oath hail from Calimshan, a land teeming with genies.
Paladins who swear this oath often undertake quests that take them all over the Realms and across the multiverse—including the Elemental Planes. These paladins share the following tenets:
- Sow the seeds of creation amid the ashes of destruction.
- Lead with splendor and grace.
- Respect the elements, and fear their wrath.
Elemental Smite
Immediately after you cast Divine Smite, you can expend one use of your XPHB and invoke one of the following effects.
Dao's Crush
Earth rises up around the target of your Divine Smite. The target has the Grappled condition (escape DC equal to your spell save DC). While Grappled, the target has the Restrained condition.
Djinni's Escape
You teleport to an unoccupied space you can see within 30 feet of yourself and take on a semi-incorporeal form, which lasts until the end of your next turn. While in this form, you have Resistance to Bludgeoning, Piercing, and Slashing damage, and you have Immunity to the Grappled, Prone, and Restrained conditions.
Efreeti's Fury
The target of your Divine Smite takes an extra 2d4 Fire damage, and fire jumps from the target to another creature you can see within 30 feet of yourself. The second creature also takes 2d4 Fire damage.
Genie Spells
When you reach a Paladin level specified in the Genie Spells table, you thereafter always have the listed spells prepared.
Genie's Splendor
When you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers. You can use a Shield and still gain this benefit.
You also gain proficiency in one of the following skills of your choice: Acrobatics, Intimidation, Performance, or Persuasion.