You can take a Bonus Action to inject yourself with a potent transmutative potion known as a Mutagen. You gain one of the following benefits of your choice for 1 minute, or until you take a Bonus Action to inject yourself with a different Mutagen.
Strength
Your Strength score increases by 3, to a maximum of 23. Additionally, you sprout claws, fangs, spines, horns, or a different natural weapon of your choice. You can use this natural weapon to make Unarmed Strikes. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes. When you deal damage with an Unarmed Strike, you can deal damage equal to 1d8 plus your Strength or Dexterity modifier instead of the strike's normal damage. The damage of this strike is Bludgeoning, Piercing, or Slashing damage, as appropriate for the natural weapon.
Dexterity
Your Dexterity score increases by 3, to a maximum of 23. Additionally, your Speed increases by 10 feet.
Constitution
Your Constitution score increases by 3, to a maximum of 23. You gain Temporary Hit Points instead of increasing your Hit Point maximum or current Hit Points. If your Constitution modifier increases by 1, you gain Temporary Hit Points equal to your level. If the modifier increases by 2, you gain Temporary Hit Points equal to twice your level. These Temporary Hit Points last for the duration of the ability score increase.