As part of a Long Rest, you can prepare and eat a special meal if you have ingredients and Cook's Utensils on hand. You can prepare enough food for a number of creatures equal to half your Vagabond level plus your Constitution modifier. A creature that eats the food gains Temporary Hit Points equal to one roll of your Battle Die plus your Constitution modifier without expending it.
If you add ingredients taken from a monster, a creature that eats the meal also gains a related benefit as shown on the Monster Meal table until it finishes a Long Rest. You can add up to three monster ingredients to a single meal and gain the benefits of each. Generally, the amount of ingredients you can harvest from a single monster's corpse is sufficient for one meal.
Monster Meal
| Creature Type | Benefit |
|---|---|
| Aberration | Strange Sushi. Any Critical Hit against you becomes a normal hit. |
| Celestial | Heavenly Trifle. The creature can add 1d4 to attack rolls and saving throws it makes. |
| Dragon | Wyvern Wings. The creature has a +2 bonus to AC. |
| Elemental | Maelstrom Stew. The creature's Speed increases by 10 feet. |
| Fey | Pixie Sticks. The creature has Immunity to the Charmed and Frightened conditions. |
| Fiend | Diablo Barbeque. The creature has Resistance to Cold and Fire damage. |
| Giant | Colossal Steak. The creature has Advantage on ability checks and saving throws using Strength. |
| Monstrosity | Dire Sandwich. The target's Hit Point maximum and current Hit Points increase by 5 for the duration. |
| Ooze | Gelatinous Soup. The creature has Blindsight with a range of 10 feet. |
| Plant | Treant Salad. Difficult Terrain doesn't cost the creature extra movement. |