Maneuver Options

Subclass featureTCEp. 412014Fighter

3rd-level fighter optional feature

If you have access to maneuvers, the following maneuvers are added to the list of options available to you. Maneuvers are available to Battle Masters but also to characters who have a special feature like the Superior Technique fighting style or the Martial Adept feat.

Ambush

When you make a Dexterity (Stealth) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't incapacitated.

Bait and Switch

When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't incapacitated. This movement doesn't provoke opportunity attacks.

Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.

Brace

When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll.

Commanding Presence

When you make a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, you can expend one superiority die and add the superiority die to the ability check.

Grappling Strike

Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action (see the Player's Handbook for rules on grappling). Add the superiority die to your Strength (Athletics) check.

Quick Toss

As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of making this attack. If you hit, add the superiority die to the weapon's damage roll.

Tactical Assessment

When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.

Raw data
{
  "name": "Maneuver Options",
  "page": 41,
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "TCE",
  "entries": [
    "{@i 3rd-level fighter {@variantrule optional class features|tce|optional feature}}",
    "If you have access to maneuvers, the following maneuvers are added to the list of options available to you. Maneuvers are available to Battle Masters but also to characters who have a special feature like the {@optfeature Superior Technique|TCE} fighting style or the {@feat Martial Adept} feat.",
    {
      "type": "entries",
      "entries": [
        {
          "type": "options",
          "entries": [
            {
              "name": "Ambush",
              "page": 42,
              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "When you make a Dexterity ({@skill Stealth}) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't {@condition incapacitated}."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
              "reprintedAs": [
                "Ambush|XPHB"
              ],
              "isClassFeatureVariant": true
            },
            {
              "name": "Bait and Switch",
              "page": 42,
              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't {@condition incapacitated}. This movement doesn't provoke opportunity attacks.",
                "Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
              "reprintedAs": [
                "Bait and Switch|XPHB"
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            },
            {
              "name": "Brace",
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              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
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            },
            {
              "name": "Commanding Presence",
              "page": 42,
              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "When you make a Charisma ({@skill Intimidation}), a Charisma ({@skill Performance}), or a Charisma ({@skill Persuasion}) check, you can expend one superiority die and add the superiority die to the ability check."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
              "reprintedAs": [
                "Commanding Presence|XPHB"
              ],
              "isClassFeatureVariant": true
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            {
              "name": "Grappling Strike",
              "page": 42,
              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action (see the Player's Handbook for rules on grappling). Add the superiority die to your Strength ({@skill Athletics}) check."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
              "isClassFeatureVariant": true
            },
            {
              "name": "Quick Toss",
              "page": 42,
              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of making this attack. If you hit, add the superiority die to the weapon's damage roll."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
              "isClassFeatureVariant": true
            },
            {
              "name": "Tactical Assessment",
              "page": 42,
              "type": "entries",
              "__prop": "optionalfeature",
              "source": "TCE",
              "entries": [
                "When you make an Intelligence ({@skill Investigation}), an Intelligence ({@skill History}), or a Wisdom ({@skill Insight}) check, you can expend one superiority die and add the superiority die to the ability check."
              ],
              "consumes": {
                "name": "Superiority Die"
              },
              "reprintedAs": [
                "Tactical Assessment|XPHB"
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              "isClassFeatureVariant": true
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        }
      ]
    }
  ],
  "className": "Fighter",
  "classSource": "PHB",
  "subclassSource": "PHB",
  "subclassShortName": "Battle Master",
  "isClassFeatureVariant": true
}