Fighter

ClassPHBp. 702014SRD
Hit die
d10
Saving throws
Strength, Constitution
Subclass title
Martial Archetype
Armor
light, medium, heavy, shield
Weapons
simple, martial
Skills
choose 2 from acrobatics, animal handling, athletics, history, insight, intimidation, perception, survival

Starting equipment

(a) chain mail or (b) leather armor, longbow, and 20 arrows

(a) a martial weapon and a shield or (b) two martial weapons

(a) a light crossbow and 20 bolts or (b) two handaxes

(a) a dungeoneer's pack or (b) an explorer's pack

Or start with 5d4 ร— 10 gp.

Multiclassing

Requirements
Dexterity 13, Strength 13
Proficiencies gained
light, medium, shield; simple, martial

Subclasses

Class features

Raw data
{
  "hd": {
    "faces": 10,
    "number": 1
  },
  "srd": true,
  "name": "Fighter",
  "page": 70,
  "__prop": "class",
  "source": "PHB",
  "edition": "classic",
  "hasFluff": true,
  "basicRules": true,
  "proficiency": [
    "str",
    "con"
  ],
  "reprintedAs": [
    "Fighter|XPHB"
  ],
  "classFeatures": [
    [
      {
        "srd": true,
        "name": "Fighting Style",
        "page": 72,
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once, even if you get to choose again.",
          {
            "type": "options",
            "count": 1,
            "entries": [
              {
                "srd": true,
                "name": "Archery",
                "page": 72,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "PHB",
                "entries": [
                  "You gain a +2 bonus to attack rolls you make with ranged weapons."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Archery|XPHB"
                  }
                ],
                "otherSources": [
                  {
                    "page": 91,
                    "source": "PHB"
                  }
                ]
              },
              {
                "srd": true,
                "name": "Defense",
                "page": 72,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "PHB",
                "entries": [
                  "While you are wearing armor, you gain a +1 bonus to AC."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Defense|XPHB"
                  }
                ],
                "otherSources": [
                  {
                    "page": 84,
                    "source": "PHB"
                  },
                  {
                    "page": 91,
                    "source": "PHB"
                  }
                ]
              },
              {
                "srd": true,
                "name": "Dueling",
                "page": 72,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "PHB",
                "entries": [
                  "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Dueling|XPHB"
                  }
                ],
                "otherSources": [
                  {
                    "page": 15,
                    "source": "XGE"
                  },
                  {
                    "page": 84,
                    "source": "PHB"
                  },
                  {
                    "page": 91,
                    "source": "PHB"
                  }
                ]
              },
              {
                "srd": true,
                "name": "Great Weapon Fighting",
                "page": 72,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "PHB",
                "entries": [
                  "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Great Weapon Fighting|XPHB"
                  }
                ],
                "otherSources": [
                  {
                    "page": 84,
                    "source": "PHB"
                  }
                ]
              },
              {
                "srd": true,
                "name": "Protection",
                "page": 72,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "PHB",
                "entries": [
                  "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Protection|XPHB"
                  }
                ],
                "otherSources": [
                  {
                    "page": 84,
                    "source": "PHB"
                  }
                ]
              },
              {
                "srd": true,
                "name": "Two-Weapon Fighting",
                "page": 72,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "PHB",
                "entries": [
                  "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Two-Weapon Fighting|XPHB"
                  }
                ],
                "otherSources": [
                  {
                    "page": 15,
                    "source": "XGE"
                  },
                  {
                    "page": 91,
                    "source": "PHB"
                  }
                ]
              },
              {
                "name": "Blind Fighting",
                "page": 41,
                "type": "entries",
                "__prop": "optionalfeature",
                "senses": [
                  {
                    "blindsight": 10
                  }
                ],
                "source": "TCE",
                "entries": [
                  "You have {@sense blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn't behind {@quickref Cover||3||total cover}, even if you're {@condition blinded} or in darkness. Moreover, you can see an {@condition invisible} creature within that range, unless the creature successfully hides from you."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Blind Fighting|XPHB"
                  }
                ],
                "isClassFeatureVariant": true
              },
              {
                "name": "Interception",
                "page": 41,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "TCE",
                "entries": [
                  "When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by {@dice 1d10} + your proficiency bonus (to a minimum of 0 damage). You must be wielding a {@item shield|phb} or a {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon} to use this reaction."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Interception|XPHB"
                  }
                ],
                "isClassFeatureVariant": true
              },
              {
                "name": "Superior Technique",
                "page": 41,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "TCE",
                "entries": [
                  "You learn one {@filter maneuver|optionalfeatures|feature type=MV:B} of your choice from among those available to the {@class fighter|phb|Battle Master|Battle Master|phb|2-0} archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).",
                  "You gain one superiority die, which is a {@dice d6} (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest."
                ],
                "isClassFeatureVariant": true,
                "optionalfeatureProgression": [
                  {
                    "name": "Maneuvers",
                    "featureType": [
                      "MV:B"
                    ],
                    "progression": {
                      "*": 1
                    }
                  }
                ]
              },
              {
                "name": "Thrown Weapon Fighting",
                "page": 42,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "TCE",
                "entries": [
                  "You can draw a weapon that has the thrown property as part of the attack you make with the weapon.",
                  "In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Thrown Weapon Fighting|XPHB"
                  }
                ],
                "isClassFeatureVariant": true
              },
              {
                "name": "Unarmed Fighting",
                "page": 42,
                "type": "entries",
                "__prop": "optionalfeature",
                "source": "TCE",
                "entries": [
                  "Your unarmed strikes can deal bludgeoning damage equal to {@damage 1d6} + your Strength modifier on a hit. If you aren't wielding any weapons or a {@item shield|phb} when you make the attack roll, the {@damage d6} becomes a {@damage d8}.",
                  "At the start of each of your turns, you can deal {@damage 1d4} bludgeoning damage to one creature {@condition grappled} by you."
                ],
                "reprintedAs": [
                  {
                    "tag": "feat",
                    "uid": "Unarmed Fighting|XPHB"
                  }
                ],
                "isClassFeatureVariant": true
              }
            ]
          }
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      },
      {
        "srd": true,
        "name": "Second Wind",
        "page": 72,
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to {@dice 1d10} + your fighter level.",
          "Once you use this feature, you must finish a short or long rest before you can use it again."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Action Surge",
        "page": 72,
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.",
          "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Martial Archetype",
        "page": 72,
        "type": "entries",
        "level": 3,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 3rd level, you choose an archetype from the list available that you strive to emulate in your combat styles and techniques. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      },
      {
        "name": "Martial Versatility",
        "page": 41,
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "TCE",
        "entries": [
          "{@i 4th-level fighter {@variantrule optional class features|tce|optional feature}}",
          "Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can do one of the following, as you shift the focus of your martial practice:",
          {
            "type": "list",
            "items": [
              "Replace a {@filter fighting style|optionalfeatures|feature type=FS:F} you know with another fighting style available to fighters.",
              "If you know any {@filter maneuvers|optionalfeatures|feature type=MV:B} from the {@class fighter|phb|Battle Master|Battle Master|phb|2-0} archetype, you can replace one maneuver you know with a different maneuver."
            ]
          }
        ],
        "className": "Fighter",
        "classSource": "PHB",
        "isClassFeatureVariant": true
      }
    ],
    [
      {
        "srd": true,
        "name": "Extra Attack",
        "page": 72,
        "type": "entries",
        "level": 5,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn.",
          "The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 6th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Martial Archetype feature",
        "page": 72,
        "type": "entries",
        "level": 7,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 7th level, you gain a feature granted by your Martial Archetype."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Indomitable",
        "page": 72,
        "type": "entries",
        "level": 9,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.",
          "You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Martial Archetype feature",
        "page": 72,
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 10th level, you gain a feature granted by your Martial Archetype."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "srd": true,
        "name": "Extra Attack (2)",
        "page": 72,
        "type": "entries",
        "level": 11,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 11th level, you can attack three times whenever you take the {@action Attack} action on your turn."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Indomitable (two uses)",
        "page": 72,
        "type": "entries",
        "level": 13,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 13th level, you can use Indomitable twice between long rests."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Martial Archetype feature",
        "page": 72,
        "type": "entries",
        "level": 15,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 15th level, you gain a feature granted by your Martial Archetype."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Action Surge (two uses)",
        "page": 72,
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 17th level, you can use Action Surge twice before a rest, but only once on the same turn."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      },
      {
        "srd": true,
        "name": "Indomitable (three uses)",
        "page": 72,
        "type": "entries",
        "level": 17,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 17th level, you can use Indomitable three times between long rests."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Martial Archetype feature",
        "page": 72,
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 18th level, you gain a feature granted by your Martial Archetype."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 72,
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Extra Attack (3)",
        "page": 72,
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 20th level, you can attack four times whenever you take the {@action Attack} action on your turn."
        ],
        "className": "Fighter",
        "basicRules": true,
        "classSource": "PHB"
      }
    ]
  ],
  "multiclassing": {
    "requirements": {
      "or": [
        {
          "dex": 13,
          "str": 13
        }
      ]
    },
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        "shield"
      ],
      "weapons": [
        "simple",
        "martial"
      ]
    }
  },
  "subclassTitle": "Martial Archetype",
  "hasFluffImages": true,
  "startingEquipment": {
    "default": [
      "(a) {@item chain mail|phb} or (b) {@item leather armor|phb}, {@item longbow|phb}, and {@item arrows (20)|phb|20 arrows}",
      "(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and a {@item shield|phb} or (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon}",
      "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) two {@item handaxe|phb|handaxes}",
      "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}"
    ],
    "defaultData": [
      {
        "a": [
          "chain mail|phb"
        ],
        "b": [
          "leather armor|phb",
          "longbow|phb",
          "arrows (20)|phb"
        ]
      },
      {
        "a": [
          {
            "equipmentType": "weaponMartial"
          },
          "shield|phb"
        ],
        "b": [
          {
            "quantity": 2,
            "equipmentType": "weaponMartial"
          }
        ]
      },
      {
        "a": [
          "light crossbow|phb",
          "crossbow bolts (20)|phb"
        ],
        "b": [
          {
            "item": "handaxe|phb",
            "quantity": 2
          }
        ]
      },
      {
        "a": [
          "dungeoneer's pack|phb"
        ],
        "b": [
          "explorer's pack|phb"
        ]
      }
    ],
    "goldAlternative": "{@dice 5d4 ร— 10|5d4 ร— 10|Starting Gold}",
    "additionalFromBackground": true
  },
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "heavy",
      "shield"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "acrobatics",
            "animal handling",
            "athletics",
            "history",
            "insight",
            "intimidation",
            "perception",
            "survival"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ]
  },
  "optionalfeatureProgression": [
    {
      "name": "Fighting Style",
      "featureType": [
        "FS:F"
      ],
      "progression": {
        "1": 1
      }
    }
  ]
}