Magitech Upgrade

Subclass featureValdaSpire242014Craftsman

You gain one of the following upgrades of your choice. Whenever you finish a Long Rest, you can replace the chosen option with another one. You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.

Ballista Cannon

While piloting your apparatus, you can take a Magic action to fire the apparatus's integrated heavy ballista in a 120-foot-long, 5-foot-wide Line. Each creature in the Line makes a Dexterity saving throw (DC 8 plus your Intelligence modifier and Proficiency Bonus), taking 10d6 Force damage on a failed save, or half as much damage on a successful one.

Missile Pod

While piloting your apparatus, you can take a Magic action to launch a salvo of micro-missiles in a 30-foot Emanation originating from the apparatus. Each creature you choose within the Emanation takes Force damage equal to 5d6.

Rocket Engine

While piloting your apparatus, you can take a Bonus Action to light the apparatus's installed rocket engine. Until the end of your turn, the apparatus's Speed doubles, it has a Fly Speed equal to its Speed, and you can attack three times when you take the Attack action using the apparatus on your turn.

Raw data
{
  "name": "Magitech Upgrade",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24",
  "entries": [
    "You gain one of the following upgrades of your choice. Whenever you finish a {@variantrule Long Rest|XPHB}, you can replace the chosen option with another one. You can use this feature a number of times equal to your Masterwork Bonus. You regain one expended use when you finish a {@variantrule Short Rest|XPHB} and all expended uses when you finish a {@variantrule Long Rest|XPHB}.",
    {
      "name": "Ballista Cannon",
      "type": "entries",
      "entries": [
        "While piloting your apparatus, you can take a {@action Magic|XPHB} action to fire the apparatus's integrated heavy ballista in a 120-foot-long, 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}. Each creature in the {@variantrule Line [Area of Effect]|XPHB|Line} makes a Dexterity saving throw (DC 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}), taking {@damage 10d6} Force damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Missile Pod",
      "type": "entries",
      "entries": [
        "While piloting your apparatus, you can take a {@action Magic|XPHB} action to launch a salvo of micro-missiles in a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the apparatus. Each creature you choose within the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} takes Force damage equal to {@dice 5d6}."
      ]
    },
    {
      "name": "Rocket Engine",
      "type": "entries",
      "entries": [
        "While piloting your apparatus, you can take a {@variantrule Bonus Action|XPHB} to light the apparatus's installed rocket engine. Until the end of your turn, the apparatus's {@variantrule Speed|XPHB} doubles, it has a {@variantrule Fly Speed|XPHB} equal to its {@variantrule Speed|XPHB}, and you can attack three times when you take the {@action Attack|XPHB} action using the apparatus on your turn."
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Mechanauts"
}