Mad Scientist

Subclass featureValdaSpire242014Alchemist

Your experiments in xenoalchemy grant you the following benefits.

Two Grafts

You gain two Common or Uncommon monstrous grafts of your choice. Monstrous Weapon and Climbing Apparatus are recommended. Monstrous grafts are detailed at the end of the class description.

Painless Attachment

You don't lose Hit Point Dice from installing or removing grafts, and it takes you no time to recover after the attachment of a new graft.

Intelligent Grafts

You can use your Intelligence modifier, instead of Strength or Dexterity, for the attacks and damage of Unarmed Strikes that are improved by a graft, such as Monstrous Bite and Monstrous Weapon. If a graft forces a creature to make a saving throw, it uses your Alchemist save DC.

Raw data
{
  "name": "Mad Scientist",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24",
  "entries": [
    "Your experiments in xenoalchemy grant you the following benefits.",
    {
      "name": "Two Grafts",
      "type": "entries",
      "entries": [
        "You gain two {@filter Common or Uncommon monstrous grafts|items|type=monstrous graft|rarity=common;uncommon} of your choice. {@item Monstrous Weapon|ValdaSpire24} and {@item Climbing Apparatus|ValdaSpire24} are recommended. {@filter Monstrous grafts|items|type=monstrous graft} are detailed at the end of the class description."
      ]
    },
    {
      "name": "Painless Attachment",
      "type": "entries",
      "entries": [
        "You don't lose {@variantrule Hit Point Dice|XPHB} from installing or removing grafts, and it takes you no time to recover after the attachment of a new graft."
      ]
    },
    {
      "name": "Intelligent Grafts",
      "type": "entries",
      "entries": [
        "You can use your Intelligence modifier, instead of Strength or Dexterity, for the attacks and damage of {@variantrule Unarmed Strike|XPHB|Unarmed Strikes} that are improved by a graft, such as {@item Monstrous Bite|ValdaSpire24} and {@item Monstrous Weapon|ValdaSpire24}. If a graft forces a creature to make a saving throw, it uses your Alchemist save DC."
      ]
    }
  ],
  "className": "Alchemist",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Xenoalchemist"
}
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