Life Domain

Subclass featurePHBp. 602014SRDCleric

The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).

At each indicated cleric level, you add the listed spells to your spells prepared.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Disciple of Life

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Raw data
{
  "srd": true,
  "name": "Life Domain",
  "page": 60,
  "level": 1,
  "__prop": "subclassFeature",
  "source": "PHB",
  "entries": [
    "The Life domain focuses on the vibrant positive energy—one of the fundamental forces of the universe—that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as {@deity Chauntea}, {@deity Arawai|Eberron}, and {@deity Demeter|Greek}), sun gods (such as {@deity Lathander}, {@deity Pelor|Greyhawk}, and {@deity Re-Horakhty|Egyptian}), gods of healing or endurance (such as {@deity Ilmater}, {@deity Mishakal|Dragonlance}, {@deity Apollo|Greek}, and {@deity Diancecht|Celtic}), and gods of home and community (such as {@deity Hestia|Greek}, {@deity Hathor|Egyptian}, and {@deity Boldrei|Eberron}).",
    "At each indicated cleric level, you add the listed spells to your spells prepared.",
    {
      "rows": [
        [
          "1st",
          "{@spell bless}, {@spell cure wounds}"
        ],
        [
          "3rd",
          "{@spell lesser restoration}, {@spell spiritual weapon}"
        ],
        [
          "5th",
          "{@spell beacon of hope}, {@spell revivify}"
        ],
        [
          "7th",
          "{@spell death ward}, {@spell guardian of faith}"
        ],
        [
          "9th",
          "{@spell mass cure wounds}, {@spell raise dead}"
        ]
      ],
      "type": "table",
      "caption": "Life Domain Spells",
      "colLabels": [
        "Cleric Level",
        "Spells"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    },
    {
      "srd": true,
      "name": "Bonus Proficiency",
      "page": 60,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "PHB",
      "entries": [
        "When you choose this domain at 1st level, you gain proficiency with heavy armor."
      ],
      "className": "Cleric",
      "basicRules": true,
      "classSource": "PHB",
      "subclassSource": "PHB",
      "subclassShortName": "Life"
    },
    {
      "srd": true,
      "name": "Disciple of Life",
      "page": 60,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "PHB",
      "entries": [
        "Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level."
      ],
      "className": "Cleric",
      "basicRules": true,
      "classSource": "PHB",
      "subclassSource": "PHB",
      "subclassShortName": "Life"
    }
  ],
  "className": "Cleric",
  "basicRules": true,
  "classSource": "PHB",
  "subclassSource": "PHB",
  "subclassShortName": "Life"
}