It's Alive!

Subclass featureValdaSpire242014Alchemist

Your research into necromancy has culminated in golem stitched together from discarded body parts. This golem uses the Alchemy Golem stat block.

Creating or Replacing the Golem

You can make a golem using 3 Humanoid corpses in a process that requires 8 hours of work, which can be done during a Long Rest. If you already have a golem from this feature, the old one dies when the new one is completed.

Golem in Combat

The golem is under your control and is an ally to you and your allies. In combat, it takes its turn immediately before or after your turn each round (your choice). You can take a Bonus Action to mentally command the golem if it is within 500 feet of you. If you issue no commands, the golem takes the Dodge action and moves only to avoid harm.

Golem Grafts

You can attach up to three monstrous grafts to the golem.

Restoring the Golem

If the golem has died within the last hour, you can take a Magic action to touch it and expend 1 ValdaSpire24. The golem returns to life with a number of Hit Points equal to 1d10 plus your Intelligence modifier.

Raw data
{
  "name": "It's Alive!",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24",
  "entries": [
    "Your research into necromancy has culminated in golem stitched together from discarded body parts. This golem uses the {@creature Alchemy Golem|ValdaSpire24} stat block.",
    {
      "name": "Creating or Replacing the Golem",
      "type": "entries",
      "entries": [
        "You can make a golem using 3 Humanoid corpses in a process that requires 8 hours of work, which can be done during a {@variantrule Long Rest|XPHB}. If you already have a golem from this feature, the old one dies when the new one is completed."
      ]
    },
    {
      "name": "Golem in Combat",
      "type": "entries",
      "entries": [
        "The golem is under your control and is an ally to you and your allies. In combat, it takes its turn immediately before or after your turn each round (your choice). You can take a {@variantrule Bonus Action|XPHB} to mentally command the golem if it is within 500 feet of you. If you issue no commands, the golem takes the {@action Dodge|XPHB} action and moves only to avoid harm."
      ]
    },
    {
      "name": "Golem Grafts",
      "type": "entries",
      "entries": [
        "You can attach up to three {@filter monstrous grafts|items|type=monstrous graft} to the golem."
      ]
    },
    {
      "name": "Restoring the Golem",
      "type": "entries",
      "entries": [
        "If the golem has died within the last hour, you can take a {@action Magic|XPHB} action to touch it and expend 1 {@classFeature Reagents|Alchemist|ValdaSpire24|1||Reagent}. The golem returns to life with a number of {@variantrule Hit Points|XPHB} equal to {@dice 1d10} plus your Intelligence modifier."
      ]
    }
  ],
  "className": "Alchemist",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Xenoalchemist"
}