When a creature deals damage to you that causes you to become Bloodied, you can take a Reaction to give the creature the Charmed or Frightened condition for 1 minute. The Charmed or Frightened target makes a Wisdom saving throw against your Maneuver save DC at the end of each of its turns, ending the condition on itself on a success.
Irresistible Mood
Raw data
{
"name": "Irresistible Mood",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24Extras",
"entries": [
"When a creature deals damage to you that causes you to become {@status Bloodied|XPHB}, you can take a {@variantrule Reaction|XPHB} to give the creature the {@condition Charmed|XPHB} or {@condition Frightened|XPHB} condition for 1 minute. The {@condition Charmed|XPHB} or {@condition Frightened|XPHB} target makes a Wisdom saving throw against your Maneuver save DC at the end of each of its turns, ending the condition on itself on a success."
],
"className": "Vagabond",
"classSource": "ValdaSpire24Extras",
"subclassSource": "ValdaSpire24Extras",
"subclassShortName": "Feylost"
}