Any creature that takes lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you, as the light jolts it if it attacks you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra 1d6 lightning damage.
Infiltrator
Raw data
{
"name": "Infiltrator",
"page": 15,
"level": 15,
"__prop": "subclassFeature",
"header": 2,
"source": "TCE",
"entries": [
"Any creature that takes lightning damage from your Lightning Launcher glimmers with magical light until the start of your next turn. The glimmering creature sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you, as the light jolts it if it attacks you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra {@damage 1d6} lightning damage."
],
"className": "Artificer",
"classSource": "TCE",
"subclassSource": "TCE",
"subclassShortName": "Armorer"
}