Infantry Training

Subclass featureValdaSpire242014Gunslinger

You have received training in warfare that mixes firearms with conventional weapons, granting you the following benefits.

Martial Weapons

You gain proficiency with all Martial weapons instead of only Martial Ranged weapons.

Melee Mastery

You can choose Melee weapons in addition to Ranged weapons when you select weapons for your Weapon Mastery.

Ignore Loading

You ignore Loading of the Blunderbuss, Pistol, and Musket. If you're holding one of them, you can load a piece of ammunition into it even if you lack a free hand.

Bayonets

You have proficiency with Bayonets. A Bayonet is a special Dagger that can be attached or detached from any Ranged weapon with Two-Handed as a Utilize action. While attached, you can treat the Ranged weapon as a Melee weapon with Finesse and Slow properties. When you hit a creature with a melee attack using the Bayonet, it deals Piercing damage equal to 1d8 plus the ability modifier used for the attack roll.

Raw data
{
  "name": "Infantry Training",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24",
  "entries": [
    "You have received training in warfare that mixes firearms with conventional weapons, granting you the following benefits.",
    {
      "name": "Martial Weapons",
      "type": "entries",
      "entries": [
        "You gain proficiency with all Martial weapons instead of only Martial Ranged weapons."
      ]
    },
    {
      "name": "Melee Mastery",
      "type": "entries",
      "entries": [
        "You can choose Melee weapons in addition to Ranged weapons when you select weapons for your Weapon Mastery."
      ]
    },
    {
      "name": "Ignore Loading",
      "type": "entries",
      "entries": [
        "You ignore {@itemProperty LD|XPHB|Loading} of the {@item Blunderbuss|ValdaGunslinger}, {@item Pistol|ValdaGunslinger}, and {@item Musket|ValdaGunslinger}. If you're holding one of them, you can load a piece of ammunition into it even if you lack a free hand."
      ]
    },
    {
      "name": "Bayonets",
      "type": "entries",
      "entries": [
        "You have proficiency with Bayonets. A Bayonet is a special {@item Dagger|XPHB} that can be attached or detached from any Ranged weapon with {@itemProperty 2H|XPHB|Two-Handed} as a {@action Utilize|XPHB} action. While attached, you can treat the Ranged weapon as a Melee weapon with {@itemProperty F|XPHB|Finesse} and {@itemMastery Slow|XPHB} properties. When you hit a creature with a melee attack using the Bayonet, it deals Piercing damage equal to {@dice 1d8} plus the ability modifier used for the attack roll."
      ]
    }
  ],
  "className": "Gunslinger",
  "classSource": "ValdaGunslinger",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Musketeer",
  "weaponProficiencies": [
    {
      "martial": true
    }
  ]
}