Ice Blast

Subclass featureValdaSpire24Extras2014Warden

As a Magic action, you can unleash a burst of ice from your hands. You can use this ice to create one of the following magical effects of your choice within 5 feet of you. If an effect calls for a saving throw or ability check, the DC equals 8 plus your Constitution modifier and your Proficiency Bonus.

Black Ice

You can create a slick area of ice covering the ground in a 5-foot Emanation centered on yourself. When the ice appears, each creature other than yourself standing in its area must succeed on a Dexterity saving throw or have the Prone condition. A creature that enters the area for the first time on a turn or ends its turn there must also succeed on that save or fall Prone. This ice melts after 1 minute or if you create this effect again.

Freeze Shut

You freeze over a closed door, window, gate, container, or hatch, causing it to become stuck. A Strength (Athletics) check can force the object open again. This ice melts after 10 minutes.

Frostbite

You bombard a creature you can see with frost. The target makes a Constitution saving throw, taking 2d12 Cold damage on a failed save or half as much damage on a successful one. This damage increases by 1d12 at Warden levels 11 (3d12) and 17 (4d12).

Snowbank

You deposit enough snow and ice in a 10-foot-wide bank to provide Half Cover for two Medium creatures. This bank melts after 10 minutes.

Raw data
{
  "name": "Ice Blast",
  "level": 6,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24Extras",
  "entries": [
    "As a {@action Magic|XPHB} action, you can unleash a burst of ice from your hands. You can use this ice to create one of the following magical effects of your choice within 5 feet of you. If an effect calls for a saving throw or ability check, the DC equals 8 plus your Constitution modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}.",
    {
      "name": "Black Ice",
      "type": "entries",
      "entries": [
        "You can create a slick area of ice covering the ground in a 5-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} centered on yourself. When the ice appears, each creature other than yourself standing in its area must succeed on a Dexterity saving throw or have the {@condition Prone|XPHB} condition. A creature that enters the area for the first time on a turn or ends its turn there must also succeed on that save or fall {@condition Prone|XPHB}. This ice melts after 1 minute or if you create this effect again."
      ]
    },
    {
      "name": "Freeze Shut",
      "type": "entries",
      "entries": [
        "You freeze over a closed door, window, gate, container, or hatch, causing it to become stuck. A Strength ({@skill Athletics|XPHB}) check can force the object open again. This ice melts after 10 minutes."
      ]
    },
    {
      "name": "Frostbite",
      "type": "entries",
      "entries": [
        "You bombard a creature you can see with frost. The target makes a Constitution saving throw, taking {@damage 2d12} Cold damage on a failed save or half as much damage on a successful one. This damage increases by {@dice 1d12} at Warden levels 11 ({@dice 3d12}) and 17 ({@dice 4d12})."
      ]
    },
    {
      "name": "Snowbank",
      "type": "entries",
      "entries": [
        "You deposit enough snow and ice in a 10-foot-wide bank to provide {@variantrule Cover|XPHB|Half Cover} for two Medium creatures. This bank melts after 10 minutes."
      ]
    }
  ],
  "className": "Warden",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Rimekeeper"
}