Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
Halo of Spores
Raw data
{
"name": "Halo of Spores",
"page": 36,
"level": 2,
"__prop": "subclassFeature",
"header": 1,
"source": "TCE",
"entries": [
"Starting at 2nd level, you are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal {@damage 1d4} necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to {@damage 1d6} at 6th level, {@damage 1d8} at 10th level, and {@damage 1d10} at 14th level."
],
"className": "Druid",
"classSource": "PHB",
"otherSources": [
{
"page": 26,
"source": "GGR"
}
],
"subclassSource": "TCE",
"subclassShortName": "Spores"
}