Druid

ClassPHBp. 642014SRD
Hit die
d8
Saving throws
Intelligence, Wisdom
Spellcasting
Wisdom
Caster progression
full
Subclass title
Druid Circle
Armor
light, medium, shields (druids will not wear armor or use shields made of metal)
Weapons
club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
Tools
Herbalism kit
Skills
choose 2 from arcana, animal handling, insight, medicine, nature, perception, religion, survival

Starting equipment

(a) a wooden shield or (b) any simple weapon

(a) a scimitar or (b) any simple melee weapon

Leather armor, an explorer's pack, and a druidic focus

Or start with 2d4 ร— 10 gp.

LevelCantrips Known
12
22
32
43
53
63
73
83
93
104
114
124
134
144
154
164
174
184
194
204

Spell Slots per Spell Level

Level1st2nd3rd4th5th6th7th8th9th
12โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”
23โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”
342โ€”โ€”โ€”โ€”โ€”โ€”โ€”
443โ€”โ€”โ€”โ€”โ€”โ€”โ€”
5432โ€”โ€”โ€”โ€”โ€”โ€”
6433โ€”โ€”โ€”โ€”โ€”โ€”
74331โ€”โ€”โ€”โ€”โ€”
84332โ€”โ€”โ€”โ€”โ€”
943331โ€”โ€”โ€”โ€”
1043332โ€”โ€”โ€”โ€”
11433321โ€”โ€”โ€”
12433321โ€”โ€”โ€”
134333211โ€”โ€”
144333211โ€”โ€”
1543332111โ€”
1643332111โ€”
17433321111
18433331111
19433332111
20433332211

Multiclassing

Requirements
Wisdom 13
Proficiencies gained
light, medium, shields (druids will not wear armor or use shields made of metal)

Subclasses

Class features

Raw data
{
  "hd": {
    "faces": 8,
    "number": 1
  },
  "srd": true,
  "name": "Druid",
  "page": 64,
  "__prop": "class",
  "source": "PHB",
  "edition": "classic",
  "hasFluff": true,
  "proficiency": [
    "int",
    "wis"
  ],
  "reprintedAs": [
    "Druid|XPHB"
  ],
  "classFeatures": [
    [
      {
        "srd": true,
        "name": "Druidic",
        "page": 64,
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "You know {@language Druidic}, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful {@dc 15} Wisdom ({@skill Perception}) check but can't decipher it without magic."
        ],
        "className": "Druid",
        "classSource": "PHB"
      },
      {
        "srd": true,
        "name": "Spellcasting",
        "page": 64,
        "type": "entries",
        "level": 1,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See {@book chapter 10|PHB|10} for the general rules of spellcasting and {@book chapter 11|PHB|11} for the {@filter druid spell list|spells|class=druid}.",
          {
            "name": "Cantrips",
            "type": "entries",
            "entries": [
              "At 1st level, you know two cantrips of your choice from the {@filter druid spell list|spells|level=0|class=druid}. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table."
            ]
          },
          {
            "name": "Preparing and Casting Spells",
            "type": "entries",
            "entries": [
              "The Druid table shows how many spell slots you have to cast your {@filter druid spells|spells|class=druid} of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.",
              "You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.",
              "For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell {@spell cure wounds}, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.",
              "You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list."
            ]
          },
          {
            "name": "Spellcasting Ability",
            "type": "entries",
            "entries": [
              "Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.",
              {
                "name": "Spell",
                "type": "abilityDc",
                "attributes": [
                  "wis"
                ]
              },
              {
                "name": "Spell",
                "type": "abilityAttackMod",
                "attributes": [
                  "wis"
                ]
              }
            ]
          },
          {
            "name": "Ritual Casting",
            "type": "entries",
            "entries": [
              "You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared."
            ]
          },
          {
            "name": "Spellcasting Focus",
            "type": "entries",
            "entries": [
              "You can use a {@item druidic focus|phb} as a spellcasting focus for your druid spells."
            ]
          }
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Wild Shape",
        "page": 64,
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.",
          "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.",
          {
            "rows": [
              [
                "2nd",
                "{@filter 1/4|bestiary|challenge rating=[&0;&1/4]|type=beast|speed type=!fly;!swim|miscellaneous=!swarm}",
                "No flying or swimming speed",
                "Wolf"
              ],
              [
                "4th",
                "{@filter 1/2|bestiary|challenge rating=[&0;&1/2]|type=beast|speed type=!fly|miscellaneous=!swarm}",
                "No flying speed",
                "Crocodile"
              ],
              [
                "8th",
                "{@filter 1|bestiary|challenge rating=[&0;&1]|type=beast|miscellaneous=!swarm}",
                "โ€”",
                "Giant eagle"
              ]
            ],
            "type": "table",
            "caption": "Beast Shapes",
            "colLabels": [
              "Level",
              "Max. CR",
              "Limitations",
              "Example"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-2 text-center",
              "col-5",
              "col-3"
            ]
          },
          "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall {@condition unconscious}, drop to 0 hit points, or die.",
          "While you are transformed, the following rules apply:",
          {
            "type": "list",
            "items": [
              "Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.",
              "When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked {@condition unconscious}.",
              "You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your {@status concentration} on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as {@spell call lightning}, that you've already cast.",
              "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as {@sense darkvision}, unless your new form also has that sense.",
              "You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form."
            ]
          }
        ],
        "className": "Druid",
        "classSource": "PHB"
      },
      {
        "name": "Wild Companion",
        "page": 35,
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "TCE",
        "entries": [
          "{@i 2nd-level druid {@variantrule optional class features|tce|optional feature}}",
          "You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the {@spell find familiar} spell, without material components.",
          "When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level."
        ],
        "consumes": {
          "name": "Wild Shape"
        },
        "className": "Druid",
        "classSource": "PHB",
        "isClassFeatureVariant": true
      },
      {
        "srd": true,
        "name": "Druid Circle",
        "page": 64,
        "type": "entries",
        "level": 2,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 2nd level, you choose to identify with a circle of druids from the list of available circles. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level."
        ],
        "className": "Druid",
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Wild Shape Improvement",
        "page": 64,
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 4th level, your Wild Shape improves as shown on the Beast Shapes table."
        ],
        "className": "Druid",
        "classSource": "PHB"
      },
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 64,
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Druid",
        "classSource": "PHB"
      },
      {
        "name": "Cantrip Versatility",
        "page": 35,
        "type": "entries",
        "level": 4,
        "__prop": "classFeature",
        "source": "TCE",
        "entries": [
          "{@i 4th-level druid {@variantrule optional class features|tce|optional feature}}",
          "Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the {@filter druid spell list|spells|level=0|class=Druid}."
        ],
        "className": "Druid",
        "classSource": "PHB",
        "isClassFeatureVariant": true
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Druid Circle feature",
        "page": 64,
        "type": "entries",
        "level": 6,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 6th level, you gain a feature granted by your Druid Circle."
        ],
        "className": "Druid",
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Wild Shape Improvement",
        "page": 64,
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 8th level, your Wild Shape improves as shown on the Beast Shapes table."
        ],
        "className": "Druid",
        "classSource": "PHB"
      },
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 64,
        "type": "entries",
        "level": 8,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Druid Circle feature",
        "page": 64,
        "type": "entries",
        "level": 10,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 10th level, you gain a feature granted by your Druid Circle feature."
        ],
        "className": "Druid",
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 64,
        "type": "entries",
        "level": 12,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Druid Circle feature",
        "page": 64,
        "type": "entries",
        "level": 14,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 14th level, you gain a feature granted by your Druid Circle feature."
        ],
        "className": "Druid",
        "classSource": "PHB",
        "gainSubclassFeature": true
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 64,
        "type": "entries",
        "level": 16,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ],
    [],
    [
      {
        "srd": true,
        "name": "Timeless Body",
        "page": 64,
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year."
        ],
        "className": "Druid",
        "classSource": "PHB"
      },
      {
        "srd": true,
        "name": "Beast Spells",
        "page": 64,
        "type": "entries",
        "level": 18,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components."
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Ability Score Improvement",
        "page": 64,
        "type": "entries",
        "level": 19,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
          "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}."
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ],
    [
      {
        "srd": true,
        "name": "Archdruid",
        "page": 64,
        "type": "entries",
        "level": 20,
        "__prop": "classFeature",
        "source": "PHB",
        "entries": [
          "At 20th level, you can use your Wild Shape an unlimited number of times.",
          "Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape."
        ],
        "className": "Druid",
        "classSource": "PHB"
      }
    ]
  ],
  "multiclassing": {
    "requirements": {
      "wis": 13
    },
    "proficienciesGained": {
      "armor": [
        "light",
        "medium",
        {
          "full": "shields (druids will not wear armor or use shields made of metal)",
          "proficiency": "shield"
        }
      ]
    }
  },
  "subclassTitle": "Druid Circle",
  "hasFluffImages": true,
  "preparedSpells": "<$level$> + <$wis_mod$>",
  "classTableGroups": [
    {
      "rows": [
        [
          2
        ],
        [
          2
        ],
        [
          2
        ],
        [
          3
        ],
        [
          3
        ],
        [
          3
        ],
        [
          3
        ],
        [
          3
        ],
        [
          3
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ],
        [
          4
        ]
      ],
      "colLabels": [
        "{@filter Cantrips Known|spells|level=0|class=Druid}"
      ]
    },
    {
      "title": "Spell Slots per Spell Level",
      "colLabels": [
        "{@filter 1st|spells|level=1|class=Druid}",
        "{@filter 2nd|spells|level=2|class=Druid}",
        "{@filter 3rd|spells|level=3|class=Druid}",
        "{@filter 4th|spells|level=4|class=Druid}",
        "{@filter 5th|spells|level=5|class=Druid}",
        "{@filter 6th|spells|level=6|class=Druid}",
        "{@filter 7th|spells|level=7|class=Druid}",
        "{@filter 8th|spells|level=8|class=Druid}",
        "{@filter 9th|spells|level=9|class=Druid}"
      ],
      "rowsSpellProgression": [
        [
          2,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        [
          3,
          0,
          0,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          2,
          0,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          0,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          2,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          0,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          1,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          2,
          0,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          1,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          0,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          0,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          1,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          1,
          0,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          1,
          1,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          1,
          1,
          0
        ],
        [
          4,
          3,
          3,
          3,
          2,
          1,
          1,
          1,
          1
        ],
        [
          4,
          3,
          3,
          3,
          3,
          1,
          1,
          1,
          1
        ],
        [
          4,
          3,
          3,
          3,
          3,
          2,
          1,
          1,
          1
        ],
        [
          4,
          3,
          3,
          3,
          3,
          2,
          2,
          1,
          1
        ]
      ]
    }
  ],
  "casterProgression": "full",
  "startingEquipment": {
    "default": [
      "(a) a wooden {@item shield|phb} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon}",
      "(a) a {@item scimitar|phb} or (b) any {@filter simple melee weapon|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}",
      "{@item Leather armor|phb}, an {@item explorer's pack|phb}, and a {@item druidic focus|phb}"
    ],
    "defaultData": [
      {
        "a": [
          "shield|phb"
        ],
        "b": [
          {
            "equipmentType": "weaponSimple"
          }
        ]
      },
      {
        "a": [
          "scimitar|phb"
        ],
        "b": [
          {
            "equipmentType": "weaponSimpleMelee"
          }
        ]
      },
      {
        "_": [
          "Leather armor|phb",
          "explorer's pack|phb",
          {
            "equipmentType": "focusSpellcastingDruidic"
          }
        ]
      }
    ],
    "goldAlternative": "{@dice 2d4 ร— 10|2d4 ร— 10|Starting Gold}",
    "additionalFromBackground": true
  },
  "cantripProgression": [
    2,
    2,
    2,
    3,
    3,
    3,
    3,
    3,
    3,
    4,
    4,
    4,
    4,
    4,
    4,
    4,
    4,
    4,
    4,
    4
  ],
  "spellcastingAbility": "wis",
  "preparedSpellsChange": "restLong",
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      {
        "full": "shields (druids will not wear armor or use shields made of metal)",
        "proficiency": "shield"
      }
    ],
    "tools": [
      "{@item Herbalism kit|PHB}"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "arcana",
            "animal handling",
            "insight",
            "medicine",
            "nature",
            "perception",
            "religion",
            "survival"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "{@item club|phb|clubs}",
      "{@item dagger|phb|daggers}",
      "{@item dart|phb|darts}",
      "{@item javelin|phb|javelins}",
      "{@item mace|phb|maces}",
      "{@item quarterstaff|phb|quarterstaffs}",
      "{@item scimitar|phb|scimitars}",
      "{@item sickle|phb|sickles}",
      "{@item sling|phb|slings}",
      "{@item spear|phb|spears}"
    ],
    "toolProficiencies": [
      {
        "herbalism kit": true
      }
    ]
  }
}