Guardian

Subclass featureEFAp. 152024Artificer

You design your armor to be in the front line of conflict. It has the following features:

Thunder Pulse. You can discharge concussive blasts with strikes from your armor. The pulse counts as a Simple Melee weapon and deals 1d8 Thunder damage on a hit. A creature hit by the pulse has Disadvantage on attack rolls against targets other than you until the start of your next turn.

Defensive Field. While Bloodied, you can take a Bonus Action to gain Temporary Hit Points equal to your Artificer level. You lose these Temporary Hit Points if you doff the armor.

Raw data
{
  "name": "Guardian",
  "page": 15,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "EFA",
  "entries": [
    "You design your armor to be in the front line of conflict. It has the following features:",
    {
      "name": "Thunder Pulse",
      "type": "item",
      "entries": [
        "You can discharge concussive blasts with strikes from your armor. The pulse counts as a Simple Melee weapon and deals {@damage 1d8} Thunder damage on a hit. A creature hit by the pulse has {@variantrule Disadvantage|XPHB} on attack rolls against targets other than you until the start of your next turn."
      ]
    },
    {
      "name": "Defensive Field",
      "type": "item",
      "entries": [
        "While {@status Bloodied|XPHB}, you can take a {@variantrule Bonus Action|XPHB} to gain {@variantrule Temporary Hit Points|XPHB} equal to your Artificer level. You lose these {@variantrule Temporary Hit Points|XPHB} if you doff the armor."
      ]
    }
  ],
  "className": "Artificer",
  "classSource": "EFA",
  "subclassSource": "EFA",
  "subclassShortName": "Armorer"
}