When you use your Second Wind to regain Hit Points, you can choose a number of allies within a 30-foot Emanation originating from yourself, up to a number of allies equal to your Charisma modifier (minimum of one). Each of those allies regains Hit Points equal to 1d4 plus your Fighter level. Once you use this ability, you can't use it again until you finish a Short or Long Rest.
Group Recovery
Raw data
{
"name": "Group Recovery",
"page": 19,
"level": 3,
"__prop": "subclassFeature",
"source": "FRHoF",
"entries": [
"When you use your Second Wind to regain {@variantrule Hit Points|XPHB}, you can choose a number of allies within a 30-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from yourself, up to a number of allies equal to your Charisma modifier (minimum of one). Each of those allies regains {@variantrule Hit Points|XPHB} equal to {@dice 1d4} plus your Fighter level. Once you use this ability, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
],
"className": "Fighter",
"classSource": "XPHB",
"subclassSource": "FRHoF",
"subclassShortName": "Banneret"
}