Gloom Stalker

Subclass featureXGEp. 412014Ranger

Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.

Gloom Stalker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Gloom Stalker Spells

Dread Ambusher

At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.

At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Umbral Sight

At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Raw data
{
  "name": "Gloom Stalker",
  "page": 41,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "XGE",
  "entries": [
    "Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.",
    {
      "name": "Gloom Stalker Magic",
      "page": 41,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.",
        {
          "rows": [
            [
              "3rd",
              "{@spell disguise self}"
            ],
            [
              "5th",
              "{@spell rope trick}"
            ],
            [
              "9th",
              "{@spell fear}"
            ],
            [
              "13th",
              "{@spell greater invisibility}"
            ],
            [
              "17th",
              "{@spell seeming}"
            ]
          ],
          "type": "table",
          "caption": "Gloom Stalker Spells",
          "colLabels": [
            "Ranger Level",
            "Spells"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ]
        }
      ],
      "className": "Ranger",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Gloom Stalker"
    },
    {
      "name": "Dread Ambusher",
      "page": 41,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.",
        "At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the {@action Attack} action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra {@damage 1d8} damage of the weapon's damage type."
      ],
      "className": "Ranger",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Gloom Stalker"
    },
    {
      "name": "Umbral Sight",
      "page": 41,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "At 3rd level, you gain {@sense darkvision} out to a range of 60 feet. If you already have {@sense darkvision} from your race, its range increases by 30 feet.",
        "You are also adept at evading creatures that rely on {@sense darkvision}. While in darkness, you are {@condition invisible} to any creature that relies on {@sense darkvision} to see you in that darkness."
      ],
      "className": "Ranger",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Gloom Stalker"
    }
  ],
  "className": "Ranger",
  "classSource": "PHB",
  "subclassSource": "XGE",
  "subclassShortName": "Gloom Stalker"
}