Forge Domain

Subclass featureXGEp. 182014Cleric

The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.

At each indicated cleric level, add the listed spells to your spells prepared.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools.

Blessing of the Forge

At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.

Once you use this feature, you can't use it again until you finish a long rest.

Raw data
{
  "name": "Forge Domain",
  "page": 18,
  "level": 1,
  "__prop": "subclassFeature",
  "source": "XGE",
  "entries": [
    "The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include {@deity Gond}, {@deity Reorx|Dragonlance}, {@deity Onatar|Eberron}, {@deity Moradin|Nonhuman}, {@deity Hephaestus|Greek}, and {@deity Goibhniu|Celtic}.",
    "At each indicated cleric level, add the listed spells to your spells prepared.",
    {
      "rows": [
        [
          "1st",
          "{@spell identify}, {@spell searing smite}"
        ],
        [
          "3rd",
          "{@spell heat metal}, {@spell magic weapon}"
        ],
        [
          "5th",
          "{@spell elemental weapon}, {@spell protection from energy}"
        ],
        [
          "7th",
          "{@spell fabricate}, {@spell wall of fire}"
        ],
        [
          "9th",
          "{@spell animate objects}, {@spell creation}"
        ]
      ],
      "type": "table",
      "caption": "Forge Domain Spells",
      "colLabels": [
        "Cleric Level",
        "Spells"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    },
    {
      "name": "Bonus Proficiency",
      "page": 18,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "When you choose this domain at 1st level, you gain proficiency with heavy armor and {@item smith's tools|phb}."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Forge"
    },
    {
      "name": "Blessing of the Forge",
      "page": 18,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "XGE",
      "entries": [
        "At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.",
        "Once you use this feature, you can't use it again until you finish a long rest."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "XGE",
      "subclassShortName": "Forge"
    }
  ],
  "className": "Cleric",
  "classSource": "PHB",
  "subclassSource": "XGE",
  "subclassShortName": "Forge"
}