When you take damage from a creature you can see, you can take a Reaction to raise a defensive illusion that protects you from further harm. Attacks made against you have Disadvantage until the start of your next turn.
Fleeting Decoy
Raw data
{
"name": "Fleeting Decoy",
"level": 10,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"When you take damage from a creature you can see, you can take a {@variantrule Reaction|XPHB} to raise a defensive illusion that protects you from further harm. Attacks made against you have {@variantrule Disadvantage|XPHB} until the start of your next turn."
],
"className": "Warmage",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Rooks"
}