Your time in the Feywild has afflicted you with magical mood swings known as Fey Moods that overtake you in desperate situations. When you take damage that causes you to become Bloodied, roll on the Fey Moods table. This mood lasts for 1 minute or until you are no longer Bloodied.
Fey Moods
| d8 | Mood |
|---|---|
| 1 | Arrogant. Enemies within 5 feet of you have Disadvantage on attack rolls against targets other than you. |
| 2 | Elated. At the start of each of your turns, you gain Temporary Hit Points equal to your Constitution modifier. |
| 3 | Fearful. Opportunity Attacks have Disadvantage against you. |
| 4 | Forlorn. When a creature you can see hits an ally within 5 feet of you with an attack roll, you can take a Reaction to force the attack to hit you instead. |
| 5 | Manic. When you roll a 1 on the d20 for a D20 Test, the roll becomes a 20. |
| 6 | Paranoid. You have Advantage on Dexterity ability checks and saving throws. |
| 7 | Serene. You have Advantage on Intelligence, Wisdom, and Charisma saving throws. |
| 8 | Spiteful. When a creature deals damage to you, the next time you hit that creature with an attack before the end of your next turn, the target takes an extra 1d8 Force damage. |