Faithful Hound

Subclass featureValdaSpire24Extras2014Vagabond

Your loyal hound is always at your side. It uses the Hound stat block and the following rules.

The Hound in Combat

In combat, your hound acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the Dodge action unless you take a Bonus Action to command it to take an action in its stat block or some other action. If you have the Incapacitated condition, the hound acts on its own and isn't limited to the Dodge action.

The Hound Dropping to 0 Hit Points

If the hound drops to 0 Hit Points, it has the Unconscious condition until you finish a Long Rest or it regains any Hit Points. When you finish a Short or Long Rest, it regains all of its Hit Points and loses this condition. See the sidebar "Does the Dog Die?" for information about losing or replacing your hound.

[stat block: Hound]

Raw data
{
  "name": "Faithful Hound",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24Extras",
  "entries": [
    "Your loyal hound is always at your side. It uses the Hound stat block and the following rules.",
    {
      "name": "The Hound in Combat",
      "type": "entries",
      "entries": [
        "In combat, your hound acts during your turn. It can move and use its {@variantrule Reaction|XPHB} on its own, but the only action it takes is the {@action Dodge|XPHB} action unless you take a {@variantrule Bonus Action|XPHB} to command it to take an action in its stat block or some other action. If you have the {@condition Incapacitated|XPHB} condition, the hound acts on its own and isn't limited to the {@action Dodge|XPHB} action."
      ]
    },
    {
      "name": "The Hound Dropping to 0 Hit Points",
      "type": "entries",
      "entries": [
        "If the hound drops to 0 {@variantrule Hit Points|XPHB}, it has the {@condition Unconscious|XPHB} condition until you finish a {@variantrule Long Rest|XPHB} or it regains any {@variantrule Hit Points|XPHB}. When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, it regains all of its {@variantrule Hit Points|XPHB} and loses this condition. See the sidebar \"Does the Dog Die?\" for information about losing or replacing your hound."
      ]
    },
    {
      "name": "Does the Dog Die?",
      "type": "inset",
      "entries": [
        "Your hound isn't just a minion to be sacrificed in combat. It's your most loyal companion and an integral component of your playstyle. Therefore, discuss with your GM how to handle losing your dog. It might be narratively impossible to lose your dog. Or the kidnapping or death of your dog might represent a pivotal moment in your story. You may even want to adopt another subclass, such as Adrenaline Junkie, during your dog's absence."
      ]
    },
    {
      "tag": "creature",
      "name": "Hound",
      "type": "statblock",
      "source": "ValdaSpire24Extras"
    }
  ],
  "className": "Vagabond",
  "classSource": "ValdaSpire24Extras",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Houndmaster"
}