Explosive Armory

Subclass featureValdaSpire242014Craftsman

When you create or modify a Masterwork Weapon, you can add the Explode property to any weapon that deals Fire damage. This property uses the following rules.

Melee Explosions

You can add the Explode property to a Melee weapon. When you use this property with a Melee weapon, the explosion is centered on a point within your reach, and you take no damage from the explosion.

Saving Throws

You can use the following calculation for the save DC of your Explode property: 8 plus your Intelligence modifier and Proficiency Bonus.

Raw data
{
  "name": "Explosive Armory",
  "level": 6,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24",
  "entries": [
    "When you create or modify a Masterwork Weapon, you can add the {@itemMastery Explode|ValdaGunslinger} property to any weapon that deals Fire damage. This property uses the following rules.",
    {
      "name": "Melee Explosions",
      "type": "entries",
      "entries": [
        "You can add the {@itemMastery Explode|ValdaGunslinger} property to a Melee weapon. When you use this property with a Melee weapon, the explosion is centered on a point within your reach, and you take no damage from the explosion."
      ]
    },
    {
      "name": "Saving Throws",
      "type": "entries",
      "entries": [
        "You can use the following calculation for the save DC of your {@itemMastery Explode|ValdaGunslinger} property: 8 plus your Intelligence modifier and {@variantrule Proficiency|XPHB|Proficiency Bonus}."
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Forgeknights"
}