Exotic Caliber

Subclass featureValdaSpire24Extras2014Gunslinger

You can take a Bonus Action to chamber your Elephant Gun with one of the following types of ammunition. Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending two Risk Dice (no action required).

Buck Shot

You load your Elephant Gun with dozens of lead pellets that scatter the next time the gun is fired. The attack becomes a 30-foot Cone. Each creature in the area makes a Dexterity saving throw against your Maneuver save DC, taking the Elephant Gun's damage on a failed save, or half as much damage on a successful one.

Explosive Shot

You load your Elephant Gun with a projectile that explodes the next time the gun is fired. The attack becomes an explosion. Choose a point you can see within 80 feet of you. Each creature within a 10-foot-radius Sphere makes a Dexterity saving throw against your Maneuver save DC, taking Fire damage equal to the damage of your Elephant Gun on a failed save, or half as much damage on a successful one.

Piercing Shot

You load your Elephant Gun with a conical projectile that penetrates through its target the next time the gun is fired. The attack becomes a 5-foot wide, 80-foot-long Line. Each creature in the area makes a Dexterity saving throw against your Maneuver save DC, taking the Elephant Gun's damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "name": "Exotic Caliber",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24Extras",
  "entries": [
    "You can take a {@variantrule Bonus Action|XPHB} to chamber your Elephant Gun with one of the following types of ammunition. Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending two Risk Dice (no action required).",
    {
      "name": "Buck Shot",
      "type": "entries",
      "entries": [
        "You load your Elephant Gun with dozens of lead pellets that scatter the next time the gun is fired. The attack becomes a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Each creature in the area makes a Dexterity saving throw against your Maneuver save DC, taking the Elephant Gun's damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Explosive Shot",
      "type": "entries",
      "entries": [
        "You load your Elephant Gun with a projectile that explodes the next time the gun is fired. The attack becomes an explosion. Choose a point you can see within 80 feet of you. Each creature within a 10-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a Dexterity saving throw against your Maneuver save DC, taking Fire damage equal to the damage of your Elephant Gun on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Piercing Shot",
      "type": "entries",
      "entries": [
        "You load your Elephant Gun with a conical projectile that penetrates through its target the next time the gun is fired. The attack becomes a 5-foot wide, 80-foot-long {@variantrule Line [Area of Effect]|XPHB|Line}. Each creature in the area makes a Dexterity saving throw against your Maneuver save DC, taking the Elephant Gun's damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "className": "Gunslinger",
  "classSource": "ValdaGunslinger",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Big Game Hunter"
}