Exotic Ammunition

Subclass featureValdaSpire242014Craftsman

When you finish a Long Rest, you can create a number of pieces of ammunition up to twice your Craftsman level. Choose the ammunition's type (such as Arrows, Bolts, or Bullets) and which of the following benefits each piece of ammunition has. Unused ammunition degrades and can no longer be used when you finish a Long Rest.

Armor-Piercing

If you make an attack using this ammunition against a creature or object with an AC of 17 or higher, the attack roll has Advantage.

Dragon's Breath

This ammunition deals Fire damage instead of its normal damage type. A creature or flammable object hit by this ammunition starts Burning.

Drilling

Whenever this object hits a Large or smaller creature, fragments of it penetrate and continue in a 15-foot-long, 5-foot-wide Line. The first creature in that area takes damage equal to the ability modifier used to make the attack roll. This damage is the same type dealt by the weapon.

Flechette

When you make an attack using this ammunition, the attack is replaced with a hail of projectiles. Choose a target within the weapon's range to make a Dexterity saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature takes the weapon's damage, or half as much damage on a successful roll.

Raw data
{
  "name": "Exotic Ammunition",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24",
  "entries": [
    "When you finish a {@variantrule Long Rest|XPHB}, you can create a number of pieces of ammunition up to twice your Craftsman level. Choose the ammunition's type (such as {@item Arrow|XPHB|Arrows}, {@item Bolt|XPHB|Bolts}, or {@item Bullet|ValdaGunslinger|Bullets}) and which of the following benefits each piece of ammunition has. Unused ammunition degrades and can no longer be used when you finish a {@variantrule Long Rest|XPHB}.",
    {
      "name": "Armor-Piercing",
      "type": "entries",
      "entries": [
        "If you make an attack using this ammunition against a creature or object with an AC of 17 or higher, the attack roll has {@variantrule Advantage|XPHB}."
      ]
    },
    {
      "name": "Dragon's Breath",
      "type": "entries",
      "entries": [
        "This ammunition deals Fire damage instead of its normal damage type. A creature or flammable object hit by this ammunition starts {@hazard Burning|XPHB}."
      ]
    },
    {
      "name": "Drilling",
      "type": "entries",
      "entries": [
        "Whenever this object hits a Large or smaller creature, fragments of it penetrate and continue in a 15-foot-long, 5-foot-wide {@variantrule Line [Area of Effect]|XPHB|Line}. The first creature in that area takes damage equal to the ability modifier used to make the attack roll. This damage is the same type dealt by the weapon."
      ]
    },
    {
      "name": "Flechette",
      "type": "entries",
      "entries": [
        "When you make an attack using this ammunition, the attack is replaced with a hail of projectiles. Choose a target within the weapon's range to make a Dexterity saving throw (DC 8 plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature takes the weapon's damage, or half as much damage on a successful roll."
      ]
    },
    {
      "name": "Exotic Batteries",
      "type": "inset",
      "entries": [
        "In futuristic settings that use ammunition-less blasters, the Exotic Ammunition feature instead produces single-use arcane batteries that give blasters unique properties."
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Calibarons"
}