Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't incapacitated. You can use this feature only once per turn.
Empowered Healing
Raw data
{
"name": "Empowered Healing",
"page": 50,
"level": 6,
"__prop": "subclassFeature",
"header": 2,
"source": "XGE",
"entries": [
"Starting at 6th level, the divine energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren't {@condition incapacitated}. You can use this feature only once per turn."
],
"consumes": {
"name": "Sorcery Point"
},
"className": "Sorcerer",
"classSource": "PHB",
"subclassSource": "XGE",
"subclassShortName": "Divine Soul"
}