You gain a weapon of staggering proportions: an Elephant Gun. Only you have proficiency with this weapon. The Elephant Gun is a ranged weapon with the following traits:
- Weapon Category:. Martial Ranged
- Damage on a Hit:. 2d8 Piercing
- Properties:. Ammunition (range 80/320; Bullet), Firearm, Heavy, High Caliber, Two-Handed
- Mastery:. Slow (you can use this property, and it doesn't count against the number of properties you can use with Weapon Mastery)
Replacing an Elephant Gun
If your Elephant Gun is lost, you can build a new one over the course of a Long Rest using materials worth 100+ GP.
High Caliber
The Elephant Gun has the special High Caliber property. You can only make one attack with this weapon when you take the Attack action, and only as the first attack you make on your turn. Once you make an attack with this weapon, you can't make any attacks until the start of your next turn.
As you reach certain Gunslinger levels, the Elephant Gun's damage changes, as shown on the following table.
Elephant Gun
| Gunslinger Level | Damage |
|---|---|
| 3 | 2d8 |
| 5 | 4d10 |
| 11 | 5d10 |
| 17 | 6d10 |