You can channel divine power into your strikes. On each of your turns while your Rage is active, the first creature you hit with a weapon or an Unarmed Strike takes extra damage equal to 1d6 plus half your Barbarian level (round down). The extra damage is Necrotic or Radiant; you choose the type each time you deal the damage.
Divine Fury
Raw data
{
"name": "Divine Fury",
"page": 57,
"level": 3,
"__prop": "subclassFeature",
"header": 1,
"source": "XPHB",
"entries": [
"You can channel divine power into your strikes. On each of your turns while your Rage is active, the first creature you hit with a weapon or an {@variantrule Unarmed Strike|XPHB} takes extra damage equal to {@dice 1d6} plus half your Barbarian level (round down). The extra damage is Necrotic or Radiant; you choose the type each time you deal the damage."
],
"className": "Barbarian",
"classSource": "XPHB",
"subclassSource": "XPHB",
"subclassShortName": "Zealot"
}