Barbarian

ClassXPHBp. 502024SRD
Hit die
d12
Primary ability
Strength
Saving throws
Strength, Constitution
Subclass title
Barbarian Subclass
Armor
light, medium, shield
Weapons
simple, martial
Skills
choose 2 from animal handling, athletics, intimidation, nature, perception, survival

Starting equipment

Choose A or B: (A) Greataxe, 4 Handaxes, Explorer's Pack, and 15 GP; or (B) 75 GP

LevelRagesRage DamageWeapon Mastery
12+22
22+22
33+22
43+23
53+23
64+23
74+23
84+23
94+33
104+34
114+34
125+34
135+34
145+34
155+34
165+44
176+44
186+44
196+44
206+44

Multiclassing

Proficiencies gained
shield; martial

Subclasses

Class features

Raw data
{
  "hd": {
    "faces": 12,
    "number": 1
  },
  "name": "Barbarian",
  "page": 50,
  "srd52": true,
  "__prop": "class",
  "source": "XPHB",
  "edition": "one",
  "hasFluff": true,
  "proficiency": [
    "str",
    "con"
  ],
  "classFeatures": [
    [
      {
        "name": "Rage",
        "page": 51,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a {@variantrule Bonus Action|XPHB} if you aren't wearing Heavy armor.",
          "You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a {@variantrule Short Rest|XPHB}, and you regain all expended uses when you finish a {@variantrule Long Rest|XPHB}.",
          "While active, your Rage follows the rules below.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Damage Resistance",
                "type": "entries",
                "entries": [
                  "You have {@variantrule Resistance|XPHB} to Bludgeoning, Piercing, and Slashing damage."
                ]
              },
              {
                "name": "Rage Damage",
                "type": "entries",
                "entries": [
                  "When you make an attack using Strengthβ€”with either a weapon or an {@variantrule Unarmed Strike|XPHB}β€”and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table."
                ]
              },
              {
                "name": "Strength Advantage",
                "type": "entries",
                "entries": [
                  "You have {@variantrule Advantage|XPHB} on Strength checks and Strength saving throws."
                ]
              },
              {
                "name": "No Concentration or Spells",
                "type": "entries",
                "entries": [
                  "You can't maintain {@status Concentration|XPHB}, and you can't cast spells."
                ]
              },
              {
                "name": "Duration",
                "type": "entries",
                "entries": [
                  "The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the {@condition Incapacitated|XPHB} condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:",
                  {
                    "type": "list",
                    "items": [
                      "Make an attack roll against an enemy.",
                      "Force an enemy to make a saving throw.",
                      "Take a {@variantrule Bonus Action|XPHB} to extend your Rage."
                    ]
                  }
                ]
              }
            ]
          },
          "Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Unarmored Defense",
        "page": 51,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "While you aren't wearing any armor, your base {@variantrule Armor Class|XPHB} equals 10 plus your Dexterity and Constitution modifiers. You can use a {@item Shield|XPHB} and still gain this benefit."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Weapon Mastery",
        "page": 52,
        "type": "entries",
        "level": 1,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your training with weapons allows you to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of two kinds of {@filter Simple|items|type=simple weapon;melee weapon=sand} or {@filter Martial Melee weapons|items|type=martial weapon;melee weapon=sand} of your choice, such as {@item Greataxe|XPHB|Greataxes} and {@item Handaxe|XPHB|Handaxes}. Whenever you finish a {@variantrule Long Rest|XPHB}, you can practice weapon drills and change one of those weapon choices.",
          "When you reach certain Barbarian levels, you gain the ability to use the {@variantrule weapon mastery properties|XPHB|mastery properties} of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Danger Sense",
        "page": 52,
        "type": "entries",
        "level": 2,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. You have {@variantrule Advantage|XPHB} on Dexterity saving throws unless you have the {@condition Incapacitated|XPHB} condition."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Reckless Attack",
        "page": 52,
        "type": "entries",
        "level": 2,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you {@variantrule Advantage|XPHB} on attack rolls using Strength until the start of your next turn, but attack rolls against you have {@variantrule Advantage|XPHB} during that time."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Barbarian Subclass",
        "page": 52,
        "type": "entries",
        "level": 3,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a Barbarian subclass of your choice. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass's features that are of your Barbarian level or lower."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      },
      {
        "name": "Primal Knowledge",
        "page": 52,
        "type": "entries",
        "level": 3,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.",
          "In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: {@skill Acrobatics|XPHB}, {@skill Intimidation|XPHB}, {@skill Perception|XPHB}, {@skill Stealth|XPHB}, or {@skill Survival|XPHB}. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 53,
        "type": "entries",
        "level": 4,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Extra Attack",
        "page": 53,
        "type": "entries",
        "level": 5,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You can attack twice instead of once whenever you take the {@action Attack|XPHB} action on your turn."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Fast Movement",
        "page": 53,
        "type": "entries",
        "level": 5,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your speed increases by 10 feet while you aren't wearing Heavy armor."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 53,
        "type": "entries",
        "level": 6,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Barbarian subclass."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Feral Instinct",
        "page": 53,
        "type": "entries",
        "level": 7,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your instincts are so honed that you have {@variantrule Advantage|XPHB} on {@variantrule Initiative|XPHB} rolls."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      },
      {
        "name": "Instinctive Pounce",
        "page": 53,
        "type": "entries",
        "level": 7,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "As part of the {@variantrule Bonus Action|XPHB} you take to enter your Rage, you can move up to half your {@variantrule Speed|XPHB}."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 53,
        "type": "entries",
        "level": 8,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Brutal Strike",
        "page": 53,
        "type": "entries",
        "level": 9,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "If you use Reckless Attack, you can forgo any {@variantrule Advantage|XPHB} on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn't have {@variantrule Disadvantage|XPHB}. If the chosen attack roll hits, the target takes an extra {@damage 1d10} damage of the same type dealt by the weapon or {@variantrule Unarmed Strike|XPHB}, and you can cause one Brutal Strike effect of your choice. You have the following effect options.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Forceful Blow",
                "type": "entries",
                "entries": [
                  "The target is pushed 15 feet straight away from you. You can then move up to half your {@variantrule Speed|XPHB} straight toward the target without provoking {@action Opportunity Attack|XPHB|Opportunity Attacks}."
                ]
              },
              {
                "name": "Hamstring Blow",
                "type": "entries",
                "entries": [
                  "The target's {@variantrule Speed|XPHB} is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a timeβ€”the most recent one."
                ]
              }
            ]
          }
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 53,
        "type": "entries",
        "level": 10,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Barbarian subclass."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Relentless Rage",
        "page": 53,
        "type": "entries",
        "level": 11,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "Your Rage can keep you fighting despite grievous wounds. If you drop to 0 {@variantrule Hit Points|XPHB} while your Rage is active and don't die outright, you can make a {@dc 10} Constitution saving throw. If you succeed, your {@variantrule Hit Points|XPHB} instead change to a number equal to twice your Barbarian level.",
          "Each time you use this feature after the first, the DC increases by 5. When you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}, the DC resets to 10."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 53,
        "type": "entries",
        "level": 12,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Improved Brutal Strike",
        "page": 53,
        "type": "entries",
        "level": 13,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options.",
          {
            "type": "entries",
            "entries": [
              {
                "name": "Staggering Blow",
                "type": "entries",
                "entries": [
                  "The target has {@variantrule Disadvantage|XPHB} on the next saving throw it makes, and it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks} until the start of your next turn."
                ]
              },
              {
                "name": "Sundering Blow",
                "type": "entries",
                "entries": [
                  "Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus."
                ]
              }
            ]
          }
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Subclass Feature",
        "page": 53,
        "type": "entries",
        "level": 14,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain a feature from your Barbarian subclass."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true,
        "gainSubclassFeature": true
      }
    ],
    [
      {
        "name": "Persistent Rage",
        "page": 53,
        "type": "entries",
        "level": 15,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "When you roll {@variantrule Initiative|XPHB}, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can't do so again until you finish a {@variantrule Long Rest|XPHB}.",
          "In addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. Your Rage ends early if you have the {@condition Unconscious|XPHB} condition (not just the {@condition Incapacitated|XPHB} condition) or don Heavy armor."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Ability Score Improvement",
        "page": 53,
        "type": "entries",
        "level": 16,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain the {@feat Ability Score Improvement|XPHB} feat or another {@5etools feat|feats.html} of your choice for which you qualify."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Improved Brutal Strike",
        "page": 53,
        "type": "entries",
        "level": 17,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "The extra damage of your Brutal Strike increases to {@damage 2d10}. In addition, you can use two different Brutal Strike effects whenever you use your Brutal Strike feature."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Indomitable Might",
        "page": 53,
        "type": "entries",
        "level": 18,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Epic Boon",
        "page": 53,
        "type": "entries",
        "level": 19,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You gain an {@filter Epic Boon feat|feats|category=EB} or another {@5etools feat|feats.html} of your choice for which you qualify. {@feat Boon of Irresistible Offense|XPHB} is recommended."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ],
    [
      {
        "name": "Primal Champion",
        "page": 53,
        "type": "entries",
        "level": 20,
        "srd52": true,
        "__prop": "classFeature",
        "source": "XPHB",
        "entries": [
          "You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25."
        ],
        "className": "Barbarian",
        "classSource": "XPHB",
        "basicRules2024": true
      }
    ]
  ],
  "multiclassing": {
    "proficienciesGained": {
      "armor": [
        "shield"
      ],
      "weapons": [
        "martial"
      ]
    }
  },
  "subclassTitle": "Barbarian Subclass",
  "basicRules2024": true,
  "hasFluffImages": true,
  "primaryAbility": [
    {
      "str": true
    }
  ],
  "featProgression": [
    {
      "name": "Epic Boon",
      "category": [
        "EB"
      ],
      "progression": {
        "19": 1
      }
    }
  ],
  "classTableGroups": [
    {
      "rows": [
        [
          "2",
          {
            "type": "bonus",
            "value": 2
          },
          "2"
        ],
        [
          "2",
          {
            "type": "bonus",
            "value": 2
          },
          "2"
        ],
        [
          "3",
          {
            "type": "bonus",
            "value": 2
          },
          "2"
        ],
        [
          "3",
          {
            "type": "bonus",
            "value": 2
          },
          "3"
        ],
        [
          "3",
          {
            "type": "bonus",
            "value": 2
          },
          "3"
        ],
        [
          "4",
          {
            "type": "bonus",
            "value": 2
          },
          "3"
        ],
        [
          "4",
          {
            "type": "bonus",
            "value": 2
          },
          "3"
        ],
        [
          "4",
          {
            "type": "bonus",
            "value": 2
          },
          "3"
        ],
        [
          "4",
          {
            "type": "bonus",
            "value": 3
          },
          "3"
        ],
        [
          "4",
          {
            "type": "bonus",
            "value": 3
          },
          "4"
        ],
        [
          "4",
          {
            "type": "bonus",
            "value": 3
          },
          "4"
        ],
        [
          "5",
          {
            "type": "bonus",
            "value": 3
          },
          "4"
        ],
        [
          "5",
          {
            "type": "bonus",
            "value": 3
          },
          "4"
        ],
        [
          "5",
          {
            "type": "bonus",
            "value": 3
          },
          "4"
        ],
        [
          "5",
          {
            "type": "bonus",
            "value": 3
          },
          "4"
        ],
        [
          "5",
          {
            "type": "bonus",
            "value": 4
          },
          "4"
        ],
        [
          "6",
          {
            "type": "bonus",
            "value": 4
          },
          "4"
        ],
        [
          "6",
          {
            "type": "bonus",
            "value": 4
          },
          "4"
        ],
        [
          "6",
          {
            "type": "bonus",
            "value": 4
          },
          "4"
        ],
        [
          "6",
          {
            "type": "bonus",
            "value": 4
          },
          "4"
        ]
      ],
      "colLabels": [
        "Rages",
        "Rage Damage",
        "Weapon Mastery"
      ]
    }
  ],
  "startingEquipment": {
    "entries": [
      "{@i Choose A or B:} (A) {@item Greataxe|XPHB}, 4 {@item Handaxe|XPHB|Handaxes}, {@item Explorer's Pack|XPHB}, and 15 GP; or (B) 75 GP"
    ],
    "defaultData": [
      {
        "A": [
          {
            "item": "greataxe|xphb"
          },
          {
            "item": "handaxe|xphb",
            "quantity": 4
          },
          {
            "item": "explorer's pack|xphb"
          },
          {
            "value": 1500
          }
        ],
        "B": [
          {
            "value": 7500
          }
        ]
      }
    ],
    "additionalFromBackground": true
  },
  "startingProficiencies": {
    "armor": [
      "light",
      "medium",
      "shield"
    ],
    "skills": [
      {
        "choose": {
          "from": [
            "animal handling",
            "athletics",
            "intimidation",
            "nature",
            "perception",
            "survival"
          ],
          "count": 2
        }
      }
    ],
    "weapons": [
      "simple",
      "martial"
    ]
  }
}