Cosmetic Enchantments

Subclass featureValdaSpire24Extras2014Craftsman

When you finish a Long Rest, you can use your Crafting Tools to aesthetically customize a Masterwork weapon or suit of armor, an article of clothing, or a Shield. If you customize an article of clothing or Shield, the process requires materials worth 25 GP+. You can change the object's color, emblazon it with a symbol, or polish it to a mirror sheen, and imbue it with one of the following minor magical effects. At the GM's option, you may imbue the object with a minor magical effect of your choice that isn't listed here.

Dazzling

An illusory magical effect, such as sparks, smoke, glitter, or magical energy, rises from this item and follows it in trails. You can take a Bonus Action to produce an impressive burst of this effect.

Glowing

This item sheds Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. You can take a Bonus Action to dismiss this effect or reactivate it.

Orbiting

As a Bonus Action, you can cause a Tiny object that weighs no more than 5 pounds (such as a Book, Lute, or Torch) to float in the air around this item and slowly orbit it. Up to three such objects can float around this item at one time.

Self-Mending

If the item is ever broken, it casts Mending on itself.

Shadowed

This item casts an ominous shadow around its wearer, concealing its face or part of its body, depending on the item and where it is worn. While wearing this item, you can take a Bonus Action to disguise your voice as a booming rasp, or return it to normal.

Smuggling

The item contains a magically hidden pocket or compartment that can conceal a Dagger, Wand, or similarly-sized object.

Raw data
{
  "name": "Cosmetic Enchantments",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaSpire24Extras",
  "entries": [
    "When you finish a {@variantrule Long Rest|XPHB}, you can use your Crafting Tools to aesthetically customize a Masterwork weapon or suit of armor, an article of clothing, or a {@item Shield|XPHB}. If you customize an article of clothing or {@item Shield|XPHB}, the process requires materials worth 25 GP+. You can change the object's color, emblazon it with a symbol, or polish it to a mirror sheen, and imbue it with one of the following minor magical effects. At the GM's option, you may imbue the object with a minor magical effect of your choice that isn't listed here.",
    {
      "name": "Dazzling",
      "type": "entries",
      "entries": [
        "An illusory magical effect, such as sparks, smoke, glitter, or magical energy, rises from this item and follows it in trails. You can take a {@variantrule Bonus Action|XPHB} to produce an impressive burst of this effect."
      ]
    },
    {
      "name": "Glowing",
      "type": "entries",
      "entries": [
        "This item sheds {@variantrule Bright Light|XPHB} in a 15-foot radius and {@variantrule Dim Light|XPHB} for an additional 15 feet. You can take a {@variantrule Bonus Action|XPHB} to dismiss this effect or reactivate it."
      ]
    },
    {
      "name": "Orbiting",
      "type": "entries",
      "entries": [
        "As a {@variantrule Bonus Action|XPHB}, you can cause a Tiny object that weighs no more than 5 pounds (such as a Book, {@item Lute|XPHB}, or Torch) to float in the air around this item and slowly orbit it. Up to three such objects can float around this item at one time."
      ]
    },
    {
      "name": "Self-Mending",
      "type": "entries",
      "entries": [
        "If the item is ever broken, it casts {@spell Mending|XPHB} on itself."
      ]
    },
    {
      "name": "Shadowed",
      "type": "entries",
      "entries": [
        "This item casts an ominous shadow around its wearer, concealing its face or part of its body, depending on the item and where it is worn. While wearing this item, you can take a {@variantrule Bonus Action|XPHB} to disguise your voice as a booming rasp, or return it to normal."
      ]
    },
    {
      "name": "Smuggling",
      "type": "entries",
      "entries": [
        "The item contains a magically hidden pocket or compartment that can conceal a Dagger, Wand, or similarly-sized object."
      ]
    }
  ],
  "className": "Craftsman",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Courtiers"
}