Conjure Drink

Subclass featureValdaPlayerPack2014Paladin

As a Magic action, you can expend one use of your Channel Divinity to conjure a number of mugs filled with frothy ale up to your Charisma modifier (minimum of one), which appear in spaces within 30 feet of yourself. A creature that drinks the ale as a Bonus Action gains Temporary Hit Points equal to your Charisma modifier and has Advantage on saving throws for 1 minute. When you finish a Long Rest, the mugs and remaining ale vanish.

Raw data
{
  "name": "Conjure Drink",
  "level": 3,
  "__prop": "subclassFeature",
  "header": 1,
  "source": "ValdaPlayerPack",
  "entries": [
    "As a {@action Magic|XPHB} action, you can expend one use of your Channel Divinity to conjure a number of mugs filled with frothy ale up to your Charisma modifier (minimum of one), which appear in spaces within 30 feet of yourself. A creature that drinks the ale as a {@variantrule Bonus Action|XPHB} gains {@variantrule Temporary Hit Points|XPHB} equal to your Charisma modifier and has {@variantrule Advantage|XPHB} on saving throws for 1 minute. When you finish a {@variantrule Long Rest|XPHB}, the mugs and remaining ale vanish."
  ],
  "className": "Paladin",
  "classSource": "XPHB",
  "subclassSource": "ValdaPlayerPack",
  "subclassShortName": "Revelry"
}
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