As a Magic action, you can expend one use of your Channel Divinity to conjure a number of mugs filled with frothy ale up to your Charisma modifier (minimum of one), which appear in spaces within 30 feet of yourself. A creature that drinks the ale as a Bonus Action gains Temporary Hit Points equal to your Charisma modifier and has Advantage on saving throws for 1 minute. When you finish a Long Rest, the mugs and remaining ale vanish.
Conjure Drink
Raw data
{
"name": "Conjure Drink",
"level": 3,
"__prop": "subclassFeature",
"header": 1,
"source": "ValdaPlayerPack",
"entries": [
"As a {@action Magic|XPHB} action, you can expend one use of your Channel Divinity to conjure a number of mugs filled with frothy ale up to your Charisma modifier (minimum of one), which appear in spaces within 30 feet of yourself. A creature that drinks the ale as a {@variantrule Bonus Action|XPHB} gains {@variantrule Temporary Hit Points|XPHB} equal to your Charisma modifier and has {@variantrule Advantage|XPHB} on saving throws for 1 minute. When you finish a {@variantrule Long Rest|XPHB}, the mugs and remaining ale vanish."
],
"className": "Paladin",
"classSource": "XPHB",
"subclassSource": "ValdaPlayerPack",
"subclassShortName": "Revelry"
}