When you use your Armored Slam, you deal an extra 2d10 Force damage, and a target that fails its saving throw against the slam has the Prone condition. Additionally, you regain one expended use of Armored Slam when you roll Initiative.
Colossal Slam
Raw data
{
"name": "Colossal Slam",
"level": 14,
"__prop": "subclassFeature",
"header": 2,
"source": "ValdaSpire24",
"entries": [
"When you use your Armored Slam, you deal an extra {@damage 2d10} Force damage, and a target that fails its saving throw against the slam has the {@condition Prone|XPHB} condition. Additionally, you regain one expended use of Armored Slam when you roll {@variantrule Initiative|XPHB}."
],
"className": "Craftsman",
"classSource": "ValdaSpire24",
"subclassSource": "ValdaSpire24",
"subclassShortName": "Armigers"
}