College of Eloquence

Subclass featureTCEp. 292014Bard

Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.

Silver Tongue

3rd-level College of Eloquence feature

You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

Unsettling Words

3rd-level College of Eloquence feature

You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Raw data
{
  "name": "College of Eloquence",
  "page": 29,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "TCE",
  "entries": [
    "Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.",
    {
      "name": "Silver Tongue",
      "page": 29,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "TCE",
      "entries": [
        "{@i 3rd-level College of Eloquence feature}",
        "You are a master at saying the right thing at the right time. When you make a Charisma ({@skill Persuasion}) or Charisma ({@skill Deception}) check, you can treat a {@dice d20} roll of 9 or lower as a 10."
      ],
      "className": "Bard",
      "classSource": "PHB",
      "subclassSource": "TCE",
      "subclassShortName": "Eloquence"
    },
    {
      "name": "Unsettling Words",
      "page": 29,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "TCE",
      "entries": [
        "{@i 3rd-level College of Eloquence feature}",
        "You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn."
      ],
      "className": "Bard",
      "classSource": "PHB",
      "subclassSource": "TCE",
      "subclassShortName": "Eloquence"
    }
  ],
  "className": "Bard",
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