Clusterbomb

Subclass featureValdaSpire24Extras2014Gunslinger

When you use a weapon's Explode property, you can fire a Clusterbomb. The explosion is a 20-foot-radius Sphere. On a failed save, a creature takes 10d6 Fire damage, or half as much damage on a successful save. This damage ignores Resistance. A Huge or smaller creature that takes damage from the Clusterbomb has the Prone condition.

Once you use this feature, you can't use it again until you finish a Short or Long Rest. You can also restore your use of it by expending four Risk Dice (no action required).

Raw data
{
  "name": "Clusterbomb",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24Extras",
  "entries": [
    "When you use a weapon's {@itemMastery Explode|ValdaGunslinger} property, you can fire a Clusterbomb. The explosion is a 20-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere}. On a failed save, a creature takes {@damage 10d6} Fire damage, or half as much damage on a successful save. This damage ignores {@variantrule Resistance|XPHB}. A Huge or smaller creature that takes damage from the Clusterbomb has the {@condition Prone|XPHB} condition.",
    "Once you use this feature, you can't use it again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending four Risk Dice (no action required)."
  ],
  "className": "Gunslinger",
  "classSource": "ValdaGunslinger",
  "subclassSource": "ValdaSpire24Extras",
  "subclassShortName": "Grenadier"
}